Changed whole project structure (split client and server into separat projects)
This commit is contained in:
60
ReallifeGamemode.Client/Business/cardealer.js
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60
ReallifeGamemode.Client/Business/cardealer.js
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const NativeUI = require('nativeui');
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const Menu = NativeUI.Menu;
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const UIMenuItem = NativeUI.UIMenuItem;
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const UIMenuListItem = NativeUI.UIMenuListItem;
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const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
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const UIMenuSliderItem = NativeUI.UIMenuSliderItem;
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const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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const Color = NativeUI.Color;
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const ListItem = NativeUI.ListItem;
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const moneyFormat = require("moneyformat");
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var shopMenu;
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mp.events.add('ShopVehicle_OpenMenu', (businessName, price) => {
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var veh = mp.players.local.vehicle;
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if (!veh) return;
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mp.gui.chat.show(false);
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shopMenu = new Menu("Fahrzeugkauf", "Kaufe ein neues Auto", new Point(50, 50));
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var carItem = new UIMenuItem("Fahrzeugname");
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carItem.SetRightLabel(mp.game.ui.getLabelText(mp.game.vehicle.getDisplayNameFromVehicleModel(veh.model)));
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shopMenu.AddItem(carItem);
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var shopItem = new UIMenuItem("Autohaus");
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shopItem.SetRightLabel(businessName);
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shopMenu.AddItem(shopItem);
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var priceItem = new UIMenuItem("Preis");
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priceItem.SetRightLabel("~g~$~s~ "+ moneyFormat(price));
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shopMenu.AddItem(priceItem);
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var saveItem = new UIMenuItem("Kaufen");
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saveItem.BackColor = new Color(0, 100, 0);
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saveItem.HighlightedBackColor = new Color(0, 150, 0);
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shopMenu.AddItem(saveItem);
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var cancelItem = new UIMenuItem("Abbrechen");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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shopMenu.AddItem(cancelItem);
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shopMenu.ItemSelect.on((item, index) => {
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if (item === cancelItem) {
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shopMenu.Close();
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} else if (item === saveItem) {
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mp.events.callRemote("VehShop_BuyVehicle");
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shopMenu.Close();
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}
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});
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shopMenu.MenuClose.on(() => {
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mp.gui.chat.show(true);
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mp.players.local.taskLeaveVehicle(veh.handle, 0);
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});
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shopMenu.Open();
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});
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143
ReallifeGamemode.Client/Business/main.js
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143
ReallifeGamemode.Client/Business/main.js
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var keyBound = false;
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var closeMenu = false;
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var businessName;
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var businessMoney;
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var mainMenu;
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var bankMenu;
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const NativeUI = require("nativeui");
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const Menu = NativeUI.Menu;
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const UIMenuItem = NativeUI.UIMenuItem;
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const UIMenuListItem = NativeUI.UIMenuListItem;
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const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
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const UIMenuSliderItem = NativeUI.UIMenuSliderItem;
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const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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const Color = NativeUI.Color;
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const ListItem = NativeUI.ListItem;
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const InputHelper = require("inputhelper");
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mp.events.add('business_showHelp', (bizName, bizMoney) => {
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mp.game.ui.setTextComponentFormat('STRING');
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mp.game.ui.addTextComponentSubstringPlayerName('Drücke ~INPUT_CONTEXT~, um dein Business zu verwalten');
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mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);
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businessName = bizName;
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businessMoney = bizMoney;
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mp.keys.bind(0x45, false, keyPressHandler);
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keyBound = true;
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});
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mp.events.add('business_removeHelp', (unbind) => {
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mp.game.ui.clearHelp(true);
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mp.gui.chat.show(true);
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if (keyBound && unbind) {
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if (typeof mainMenu !== "undefined") mainMenu.Close();
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if (typeof bankMenu !== "undefined") {
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closeMenu = true;
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bankMenu.Close();
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}
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mp.keys.unbind(0x45, false, keyPressHandler);
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keyBound = false;
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}
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});
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mp.events.add('business_updateMoney', (newMoney) => {
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businessMoney = newMoney;
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});
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function keyPressHandler() {
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mp.events.call('business_removeHelp', false);
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mp.gui.chat.show(false);
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if (typeof mainMenu !== "undefined" && mainMenu.Visible) {
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return;
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}
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if (typeof bankMenu !== "undefined" && bankMenu.Visible) {
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return;
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}
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mainMenu = new Menu("Businessverwaltung", businessName, new Point(50, 50));
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var bankAccountItem = new UIMenuItem("Businesskasse", "Verwalte die Businesskasse");
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bankAccountItem.SetRightLabel("~g~~h~" + businessMoney);
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mainMenu.AddItem(bankAccountItem);
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//var partnerItem = new UIMenuItem("Inteilhaber", "Verwalte den Inteilhaber");
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//partnerItem.SetRightLabel("Niemand");
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//mainMenu.AddItem(partnerItem);
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mainMenu.Open();
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mainMenu.ItemSelect.on((item, index) => {
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if (item === bankAccountItem) {
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// manage bank account
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bankMenu = new Menu("Bankkonto", businessName, new Point(50, 50));
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var infoItem = new UIMenuItem("Aktueller Kontostand");
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infoItem.SetRightLabel("~g~~h~" + businessMoney);
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bankMenu.AddItem(infoItem);
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var depositItem = new UIMenuItem("Einzahlen", "Zahle Geld auf die Businesskasse ein");
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bankMenu.AddItem(depositItem);
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var withdrawItem = new UIMenuItem("Auszahlen", "Zahle Geld von der Businesskasse aus");
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bankMenu.AddItem(withdrawItem);
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bankMenu.ItemSelect.on((item, index) => {
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if (item === depositItem) {
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var depositInput = new InputHelper("Wie viel Geld möchtest du auf deine Businesskasse einzahlen?");
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depositInput.show();
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depositInput.getValue((data) => {
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var amount = parseInt(data);
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if (isNaN(amount)) {
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mp.game.graphics.notify('~r~Du musst eine Nummer eingeben!');
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return;
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}
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mp.events.callRemote('Business_DepositMoney', amount);
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});
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} else if (item === withdrawItem) {
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var withdrawInput = new InputHelper("Wie viel Geld möchtest du von deiner Businesskasse abheben?");
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withdrawInput.show();
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withdrawInput.getValue((data) => {
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var amount = parseInt(data);
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if (isNaN(amount)) {
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mp.game.graphics.notify('~r~Du musst eine Nummer eingeben!');
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return;
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}
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mp.events.callRemote('Business_WithdrawMoney', amount);
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});
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}
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});
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bankMenu.MenuClose.on(() => {
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if (closeMenu) {
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closeMenu = false;
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return;
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}
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mainMenu.Visible = true;
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});
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bankMenu.Visible = true;
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mainMenu.Visible = false;
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} else if (item === partnerItem) {
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// manage partner
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}
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});
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mainMenu.MenuClose.on(() => {
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mp.events.call('business_removeHelp', false);
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});
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}
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