Changed whole project structure (split client and server into separat projects)
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40
ReallifeGamemode.Client/FactionManagement/main.js
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40
ReallifeGamemode.Client/FactionManagement/main.js
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/**
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* @overview Life of German Reallife - Faction Manager Main (main.js)
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* @author hydrant
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* @copyright (c) 2008 - 2018 Life of German
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*/
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var manageFactionRanksBrowser = null;
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var rankData = null;
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mp.events.add('manageFactionRanks', (ranks) => {
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if (manageFactionRanksBrowser !== null) return;
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manageFactionRanksBrowser = mp.browsers.new('package://assets/html/factionmanagement/ranks/index.html');
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mp.gui.chat.activate(false);
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rankData = JSON.parse(ranks);
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});
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mp.events.add('onManageFactionRanksLoaded', () => {
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if (manageFactionRanksBrowser !== null) {
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manageFactionRanksBrowser.execute(`loadData(` + JSON.stringify(rankData.Ranks) + `)`);
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mp.gui.cursor.show(true, true);
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}
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});
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mp.events.add('saveFactionRankData', function (data) {
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if (manageFactionRanksBrowser !== null) {
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manageFactionRanksBrowser.destroy();
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mp.gui.cursor.show(false, false);
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mp.gui.chat.activate(true);
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var obj = new Object();
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obj.FactionId = rankData.FactionId;
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obj.Ranks = JSON.parse(data);
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mp.events.callRemote('OnFactionRanksEdit', JSON.stringify(obj));
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manageFactionRanksBrowser = null;
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}
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});
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