Changed whole project structure (split client and server into separat projects)
This commit is contained in:
243
ReallifeGamemode.Client/Interaction/factioninteraction.js
Normal file
243
ReallifeGamemode.Client/Interaction/factioninteraction.js
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@@ -0,0 +1,243 @@
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var screenRes = mp.game.graphics.getScreenResolution(0, 0);
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var player = mp.players.local;
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var tasks;
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var initTasks;
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var newTasks;
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var sorting = 0;
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var activeTask = false;
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var activeCheckpoint;
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var taskStart;
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var taskFinish;
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var taskRange;
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var ambulanceImagePos;
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var rangeLeft;
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var sortText = "Nach Uhrzeit"
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const NativeUI = require("nativeui");
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const Menu = NativeUI.Menu;
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const UIMenuItem = NativeUI.UIMenuItem;
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const UIMenuListItem = NativeUI.UIMenuListItem;
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const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
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const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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const Color = NativeUI.Color;
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var factionInteractionMenu;
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var reviveTaskMenu;
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mp.events.add("updateFactionBlips", (type, taskList) => {
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});
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mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFactionLeader, reviveTaskCount, healTaskCount, fireTaskCount) => {
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mp.gui.chat.activate(false);
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globalData.Interaction = true;
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var rP = ((reviveTaskCount === "0") ? "~r~" : "~g~");
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var hP = ((healTaskCount === "0") ? "~r~" : "~g~");
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var fP = ((fireTaskCount === "0") ? "~r~" : "~g~");
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factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2));
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if (isFactionLeader) {
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let leaderMenu = new UIMenuItem("Leadermen\u00fc", "Verwaltung der Fraktion");
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leaderMenu.SetRightBadge(BadgeStyle.Star);
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factionInteractionMenu.AddItem(leaderMenu);
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}
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let reviveTaskMenu;
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let healTaskMenu;
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let fireTaskMenu;
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switch (userFactionId) {
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case 2:
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reviveTaskMenu = new UIMenuItem("Reviveauftr\u00e4ge");
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reviveTaskMenu.SetRightLabel(rP + reviveTaskCount)
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factionInteractionMenu.AddItem(reviveTaskMenu);
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healTaskMenu = new UIMenuItem("Healauftr\u00e4ge");
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healTaskMenu.SetRightLabel(hP + healTaskCount)
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factionInteractionMenu.AddItem(healTaskMenu);
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fireTaskMenu = new UIMenuItem("Feuerauftr\u00e4ge");
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fireTaskMenu.SetRightLabel(fP + fireTaskCount)
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factionInteractionMenu.AddItem(fireTaskMenu);
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break;
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}
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let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Fraktionsinteraktion");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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factionInteractionMenu.AddItem(cancelItem);
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factionInteractionMenu.Visible = true;
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factionInteractionMenu.ItemSelect.on((item) => {
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switch (item) {
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case cancelItem:
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factionInteractionMenu.Visible = false;
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mp.gui.chat.activate(true);
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globalData.Interaction = false;
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break;
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case reviveTaskMenu:
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mp.events.callRemote("loadMedicTasks", 0)
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factionInteractionMenu.Visible = false;
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mp.gui.chat.activate(true);
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globalData.Interaction = false;
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break;
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}
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});
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factionInteractionMenu.MenuClose.on(() => {
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mp.gui.chat.activate(true);
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globalData.Interaction = false;
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});
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});
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mp.events.add("showMedicTasks", (type, taskList) => {
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tasks = JSON.parse(taskList);
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if (sorting === 0) {
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initTasks = tasks;
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}
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mp.gui.chat.activate(false);
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globalData.Interaction = true;
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switch (type) {
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case 0:
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reviveTaskMenu = new Menu("Revives", "Sortierung: ~g~" + sortText + " ~y~[NUM 5]", new Point(0, screenRes.y / 2));
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let aTask;
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for (var i = 0; i < tasks.length; i++) {
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if (tasks[i].MedicName === "none") {
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aTask = new UIMenuItem("~g~" + tasks[i].Victim);
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} else {
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aTask = new UIMenuItem("~r~" + tasks[i].Victim);
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}
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aTask.SetRightLabel(mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, tasks[i].Position.x, tasks[i].Position.y, tasks[i].Position.z, true).toFixed(2).toString() + " ~g~m");
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reviveTaskMenu.AddItem(aTask);
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}
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let backItem = new UIMenuItem("Zur\u00fcck", "Zur\u00fcck zur Fraktionsinteraktion");
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backItem.BackColor = new Color(213, 0, 0);
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backItem.HighlightedBackColor = new Color(229, 57, 53);
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reviveTaskMenu.AddItem(backItem);
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reviveTaskMenu.ItemSelect.on((item, index) => {
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if (item === backItem) {
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reviveTaskMenu.Visible = false;
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factionInteractionMenu.Visible = true;
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} else {
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if (tasks[index].MedicName === "none") {
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mp.game.graphics.requestStreamedTextureDict("medicimages", true);
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mp.events.callRemote("updateMedicTask", 0, index, player.name);
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mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
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activeCheckpoint = mp.markers.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0, {
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color: [255, 0, 0, 150],
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visible: true,
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dimension: 0
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});
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reviveTaskMenu.Visible = false;
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mp.gui.chat.activate(true);
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globalData.Interaction = false;
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ambulanceImagePos = 0.325
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taskStart = player.position;
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taskFinish = tasks[index].Position;
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taskRange = mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z, true);
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activeTask = true;
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}
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}
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});
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reviveTaskMenu.MenuClose.on(() => {
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reviveTaskMenu.Visible = false;
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factionInteractionMenu.Visible = true;
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});
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break;
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case 1:
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break;
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case 2:
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break;
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}
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});
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mp.events.add("sortFactionTasks", () => {
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newTasks = tasks;
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if (sorting < 4) {
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sorting++;
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} else {
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sorting = 0;
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}
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switch (sorting) {
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case 0: //Standartsortierung
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reviveTaskMenu.Close();
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factionInteractionMenu.Close();
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mp.events.call("showMedicTasks", 0, JSON.stringify(initTasks));
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sortText = "Nach Uhrzeit";
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break;
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case 1: //Sortierung nach Metern (aufsteigend)
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for (var d = 0; d < newTasks.length; d++) {
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for (var e = 0; e < newTasks.length - 1; e++) {
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if (getDistance1(e) > getDistance2(e + 1)) {
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var tempTask = newTasks[e];
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newTasks[e] = newTasks[e + 1];
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newTasks[e + 1] = tempTask;
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mp.gui.chat.push("SWITCH");
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}
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}
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}
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sortText = "Entfernung aufsteigend";
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reviveTaskMenu.Close();
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factionInteractionMenu.Close();
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mp.events.call("showMedicTasks", 0, JSON.stringify(newTasks));
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break;
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//case 2: //Sortierung nach Metern (absteigend)
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// mp.gui.chat.push("Sorting 2");
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// sortText = "Entfernung absteigend";
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// break;
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//case 3: //Sortierung nach Zeit (aufsteigend)
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// mp.gui.chat.push("Sorting 3");
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// sortText = "Restzeit aufsteigend";
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// break;
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//case 4: //Sortierung nach Zeit (absteigend)
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// mp.gui.chat.push("Sorting 4");
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// sortText = "Restzeit absteigend";
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// break;
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}
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});
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function getDistance1(index) {
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return mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, newTasks[index].Position.x, newTasks[index].Position.y, newTasks[index].Position.z, true).toFixed(2);
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}
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function getDistance2(index) {
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return mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, newTasks[index].Position.x, newTasks[index].Position.y, newTasks[index].Position.z, true).toFixed(2);
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}
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mp.events.add('render', () => {
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if (activeTask) {
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rangeLeft = mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, taskFinish.x, taskFinish.y, taskFinish.z, true).toFixed(2);
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if (rangeLeft > 1.9) {
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ambulanceImagePos = 0.655 - (mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, taskFinish.x, taskFinish.y, taskFinish.z, true) / taskRange * 0.35);
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mp.game.graphics.drawRect(0.5, 0.945, 0.35, 0.025, 150, 0, 0, 200);
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mp.game.graphics.drawText(rangeLeft.toString() + "m", [0.5, 0.93], {
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font: 0,
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color: [255, 255, 255, 255],
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scale: [0.35, 0.35],
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outline: true,
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centre: true
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});
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mp.game.graphics.drawSprite("medicimages", "finish", 0.655, 0.898, 0.04, 0.07, 0, 255, 255, 255, 255);
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if (player.isInAnyVehicle(false)) {
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mp.game.graphics.drawSprite("medicimages", "ambulance", ambulanceImagePos + 0.01, 0.915, 0.04, 0.07, 0, 255, 255, 255, 255);
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} else {
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mp.game.graphics.drawSprite("medicimages", "running", ambulanceImagePos + 0.02, 0.915, 0.02, 0.035, 0, 255, 0, 0, 255);
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}
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} else {
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activeTask = false;
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activeCheckpoint.destroy();
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}
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}
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});
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271
ReallifeGamemode.Client/Interaction/playerinteraction.js
Normal file
271
ReallifeGamemode.Client/Interaction/playerinteraction.js
Normal file
@@ -0,0 +1,271 @@
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var nearbyPlayers = [];
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let screenRes = mp.game.graphics.getScreenResolution(0, 0);
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var tradeRequest;
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var tradeRequester;
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var timerBarSize = 0.5;
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var tradeTimeLeft;
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var tradeSelection = "none";
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var tradeSelectHover = "none";
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var acceptColor = 100;
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var declineColor = 100;
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const { x: screenX, y: screenY } = mp.game.graphics.getScreenActiveResolution(0, 0);
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let rxC = 0.5;
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let ryC = 0.4;
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let rWidth = 0.4;
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let sX = (screenX * 0.1 / 1000);
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let sY = (screenY * 0.1 / 1000);
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let eX = sX - 0.1;
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let eY = sY - 0.1;
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let sizeMul = 0.08;
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let yMul = 1.8;
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var receivedTradePrize;
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var receivedTradeItems = [[]];
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var receivedTradeGrid = [];
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receivedTradeGrid[0] = [0.3375, 0.5]
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receivedTradeGrid[1] = [0.4195, 0.5]
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receivedTradeGrid[2] = [0.5015, 0.5]
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receivedTradeGrid[3] = [0.5835, 0.5]
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receivedTradeGrid[4] = [0.6655, 0.5]
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const NativeUI = require("nativeui");
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const Menu = NativeUI.Menu;
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const UIMenuItem = NativeUI.UIMenuItem;
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const UIMenuListItem = NativeUI.UIMenuListItem;
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const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
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const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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const Color = NativeUI.Color;
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mp.events.add("showPlayerInteraction", (nearPlayerArr) => {
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mp.gui.chat.activate(false);
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nearbyPlayers = JSON.parse(nearPlayerArr);
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globalData.Interaction = true;
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let playerInteractionMenu = new Menu("Spielerinteraktion", "", new Point(0, screenRes.y / 2));
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let playerSelect = new UIMenuListItem("Mit", "~y~W\u00e4hle den Spieler aus.", new ItemsCollection(nearbyPlayers));
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playerInteractionMenu.AddItem(playerSelect);
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playerInteractionMenu.AddItem(new UIMenuItem("Handeln", "Sende dem Spieler eine Handlungsanfrage"));
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let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Spielerinteraktion");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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playerInteractionMenu.AddItem(cancelItem);
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playerInteractionMenu.Visible = true;
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playerInteractionMenu.ItemSelect.on((item) => {
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if (item.Text === "Handeln") {
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mp.events.callRemote("openTradeInventory", playerSelect.SelectedValue);
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playerInteractionMenu.Visible = false;
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mp.gui.chat.activate(true);
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globalData.Interaction = false;
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} else if (item.Text === "Schlie\u00dfen") {
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playerInteractionMenu.Visible = false;
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mp.gui.chat.activate(true);
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globalData.Interaction = false;
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}
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});
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playerInteractionMenu.MenuClose.on(() => {
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mp.gui.chat.activate(true);
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globalData.Interaction = false;
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});
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});
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mp.events.add("showTradeRequest", (tradeRequesterName, tradeItemsArr, tradePrizeSent) => {
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receivedTradeItems = tradeItemsArr;
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receivedTradePrize = tradePrizeSent;
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mp.gui.cursor.show(true, true);
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tradeRequester = tradeRequesterName;
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tradeRequest = true;
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tradeTime = new Date().getTime();
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tradeTimeEnd = tradeTime + 30000;
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});
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mp.events.add("render", () => {
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if (tradeRequest) {
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var pos = mp.gui.cursor.position;
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var actualTime = new Date().getTime();
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tradeTimeLeft = (tradeTimeEnd - actualTime) / 1000;
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mp.game.graphics.set2dLayer(1);
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mp.game.graphics.drawRect(0.5, 0.5, 0.5, 0.3, 255, 255, 255, 200);
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mp.game.graphics.drawText("Handelsanfrage von ~y~" + tradeRequester + " ~s~ für ~g~" + receivedTradePrize + "$", [0.5, 0.5 - 0.13], {
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font: 7,
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color: [112, 128, 144, 254],
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scale: [0.7, 0.7],
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outline: true,
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});
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mp.game.graphics.set2dLayer(2);
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for (var slots = 0; slots < receivedTradeGrid.length; slots++) {
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mp.game.graphics.drawRect(receivedTradeGrid[slots][0], receivedTradeGrid[slots][1], sizeMul, sizeMul * yMul, 112, 128, 144, 254);
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mp.game.graphics.drawText(tempSlot2 = slots + 1, [receivedTradeGrid[slots][0] - (sizeMul / 2) + 0.006, receivedTradeGrid[slots][1] - (sizeMul / 2 * yMul)], {
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||||
font: 7,
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||||
color: [69, 255, 0, 254],
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scale: [0.3, 0.3],
|
||||
outline: true,
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||||
});
|
||||
}
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mp.game.graphics.set2dLayer(3);
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//SPRITES + ITEMANZAHL
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if (receivedTradeItems.length !== 0) {
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for (var currentItem = 0; currentItem < receivedTradeItems.length; currentItem++) {
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if (receivedTradeItems[currentItem][4] !== "-1") {
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mp.game.graphics.drawSprite("itemimages", receivedTradeItems[currentItem][0].toLowerCase(), receivedTradeGrid[parseInt(receivedTradeItems[currentItem][4] - 1)][0], receivedTradeGrid[parseInt(receivedTradeItems[currentItem][4] - 1)][1], rWidth / 8, rWidth / 5, 0, 255, 255, 255, 255);
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mp.game.graphics.drawText("(~y~" + receivedTradeItems[currentItem][3] + "~s~)", [receivedTradeGrid[parseInt(receivedTradeItems[currentItem][4] - 1)][0] + (sizeMul / 2) - 0.008, receivedTradeGrid[parseInt(receivedTradeItems[currentItem][4] - 1)][1] + 0.05], {
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font: 0,
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color: [255, 255, 255, 255],
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scale: [0.25, 0.25],
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outline: true,
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});
|
||||
}
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}
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}
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mp.game.graphics.set2dLayer(4);
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isMouseOverButton(pos[0], pos[1]);
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mp.game.graphics.drawRect(0.5 - 0.07, 0.5 + 0.1, 0.06, 0.04, 100, acceptColor, 100, 250);
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mp.game.graphics.drawRect(0.5 + 0.07, 0.5 + 0.1, 0.06, 0.04, declineColor, 100, 100, 250);
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mp.game.graphics.set2dLayer(5);
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mp.game.graphics.drawText("~g~Annehmen", [0.5 - 0.07, 0.5 + 0.08], {
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font: 4,
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||||
color: [112, 128, 144, 254],
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||||
scale: [0.6, 0.6],
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||||
outline: true,
|
||||
});
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||||
mp.game.graphics.drawText("~r~Ablehnen", [0.5 + 0.07, 0.5 + 0.08], {
|
||||
font: 4,
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||||
color: [112, 128, 144, 254],
|
||||
scale: [0.6, 0.6],
|
||||
outline: true,
|
||||
});
|
||||
|
||||
mp.game.graphics.set2dLayer(6);
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||||
if (isMouseOverTradeItem(pos[0], pos[1])) {
|
||||
mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220);
|
||||
|
||||
var hoverItemP = [receivedTradeItems[hoverItem][0], receivedTradeItems[hoverItem][1], receivedTradeItems[hoverItem][2], receivedTradeItems[hoverItem][3]];
|
||||
|
||||
//NAME
|
||||
mp.game.graphics.drawText("~g~" + hoverItemP[0], [pos[0] / screenX, pos[1] / screenY + 0.02], {
|
||||
font: 4,
|
||||
color: [255, 255, 255, 255],
|
||||
scale: [0.4, 0.4],
|
||||
outline: true,
|
||||
});
|
||||
|
||||
//BESCHREIBUNG
|
||||
mp.game.graphics.drawText(hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], {
|
||||
font: 4,
|
||||
color: [255, 255, 255, 255],
|
||||
scale: [0.35, 0.35],
|
||||
outline: true,
|
||||
});
|
||||
|
||||
//EINZELGEWICHT
|
||||
mp.game.graphics.drawText("~y~" + hoverItemP[2] + "g~s~ * " + hoverItemP[3] + "~s~ = ~y~" + hoverItemP[2] * hoverItemP[3] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], {
|
||||
font: 4,
|
||||
color: [255, 255, 255, 255],
|
||||
scale: [0.35, 0.35],
|
||||
outline: true,
|
||||
});
|
||||
}
|
||||
|
||||
mp.game.graphics.set2dLayer(7);
|
||||
|
||||
timerBarSize = tradeTimeLeft / 30 * 0.5;
|
||||
if (tradeTimeLeft > 0) {
|
||||
mp.game.graphics.drawText(tradeTimeLeft.toFixed(0), [0.5, 0.5 + 0.1312], {
|
||||
font: 7,
|
||||
color: [255, 255, 255, 255],
|
||||
scale: [0.35, 0.35],
|
||||
outline: true,
|
||||
});
|
||||
mp.game.graphics.drawRect(0.5, 0.5 + 0.1412, timerBarSize, 0.018, 255, 0, 0, 250);
|
||||
} else {
|
||||
tradeSelection = "timeup";
|
||||
mp.events.callRemote('tradeDecision', tradeSelection, JSON.stringify(receivedTradeItems), tradeRequester);
|
||||
tradeRequest = false;
|
||||
mp.gui.cursor.show(false, false);
|
||||
}
|
||||
}
|
||||
});
|
||||
function isMouseOverButton(cX, cY) {
|
||||
|
||||
if (tradeRequest) {
|
||||
var x = cX / screenX;
|
||||
var y = cY / screenY;
|
||||
|
||||
if (x > 0.5 - 0.07 - 0.03 && x < 0.5 - 0.07 + 0.03 && y > 0.5 + 0.1 - 0.02 && y < 0.5 + 0.1 + 0.02) {
|
||||
acceptColor = 255;
|
||||
tradeSelectHover = "accept";
|
||||
return true;
|
||||
} else if (x > 0.5 + 0.07 - 0.03 && x < 0.5 + 0.07 + 0.03 && y > 0.5 + 0.1 - 0.02 && y < 0.5 + 0.1 + 0.02) {
|
||||
declineColor = 255;
|
||||
tradeSelectHover = "decline";
|
||||
return true;
|
||||
} else {
|
||||
acceptColor = 100;
|
||||
declineColor = 100;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function isMouseOverTradeItem(cX, cY) {
|
||||
|
||||
if (tradeRequest) {
|
||||
|
||||
var x = cX / screenX;
|
||||
var y = cY / screenY;
|
||||
var a;
|
||||
var b;
|
||||
var c;
|
||||
|
||||
for (var s = 0; s < 5; s++) {
|
||||
a = receivedTradeGrid[s][0] - x;
|
||||
b = receivedTradeGrid[s][1] - y;
|
||||
c = Math.sqrt(a * a + b * b);
|
||||
|
||||
var invSlot = (s + 1);
|
||||
|
||||
if (c < sizeMul / 2) {
|
||||
for (i = 0; i < receivedTradeItems.length; i++) {
|
||||
if (parseInt(receivedTradeItems[i][4]) === invSlot) {
|
||||
hoverItem = i;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, worldPosition, hitEntity) => {
|
||||
|
||||
var cX = x / screenX;
|
||||
var cY = y / screenY;
|
||||
|
||||
if (tradeRequest) {
|
||||
//LINKE MAUSTASTE
|
||||
//RUNTER
|
||||
if (upOrDown === "down" && leftOrRight === "left") {
|
||||
if (isMouseOverButton(x, y)) {
|
||||
if (tradeSelectHover === "accept") {
|
||||
tradeSelection = "accept";
|
||||
} else if (tradeSelectHover === "decline") {
|
||||
tradeSelection = "decline";
|
||||
}
|
||||
mp.events.callRemote('tradeDecision', tradeSelection, JSON.stringify(receivedTradeItems), tradeRequester);
|
||||
tradeRequest = false;
|
||||
mp.gui.cursor.show(false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
Reference in New Issue
Block a user