Changed whole project structure (split client and server into separat projects)
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132
ReallifeGamemode.Client/Player/freecam.js
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132
ReallifeGamemode.Client/Player/freecam.js
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const controlsIds = {
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F5: 327,
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W: 32, // 232
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S: 33, // 31, 219, 233, 268, 269
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A: 34, // 234
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D: 35, // 30, 218, 235, 266, 267
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Space: 321,
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LCtrl: 326,
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};
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global.fly = {
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flying: false, f: 2.0, w: 2.0, h: 2.0, point_distance: 1000,
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};
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global.gameplayCam = mp.cameras.new('gameplay');
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mp.game.graphics.notify('~r~Fly script loaded!');
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mp.game.graphics.notify('~r~F5~w~ - enable/disable\n~r~F5+Space~w~ - disable without warping to ground\n~r~W/A/S/D/Space/LCtrl~w~ - move');
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mp.game.graphics.notify('~r~/savecam~w~ - save Camera position.');
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let direction = null;
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let coords = null;
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function pointingAt(distance) {
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const farAway = new mp.Vector3((direction.x * distance) + (coords.x), (direction.y * distance) + (coords.y), (direction.z * distance) + (coords.z));
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const result = mp.raycasting.testPointToPoint(coords, farAway, [1, 16]);
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if (result === undefined) {
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return 'undefined';
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}
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return result;
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}
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mp.events.add('render', () => {
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const controls = mp.game.controls;
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const fly = global.fly;
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direction = global.gameplayCam.getDirection();
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coords = global.gameplayCam.getCoord();
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coords.x = coords.x.toFixed(2);
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coords.y = coords.y.toFixed(2);
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coords.z = coords.z.toFixed(2);
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direction.x = direction.x.toFixed(2);
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direction.y = direction.y.toFixed(2);
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direction.z = direction.z.toFixed(2);
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mp.game.graphics.drawText(`Coords: ${JSON.stringify(coords)}`, [0.5, 0.005], {
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font: 0,
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color: [255, 255, 255, 185],
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scale: [0.3, 0.3],
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outline: true
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});
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mp.game.graphics.drawText(`pointAtCoord: ${JSON.stringify(pointingAt(fly.point_distance).position)}`, [0.5, 0.025], {
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font: 0,
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color: [255, 255, 255, 185],
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scale: [0.3, 0.3],
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outline: true
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});
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if (controls.isControlJustPressed(0, controlsIds.F5)) {
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fly.flying = !fly.flying;
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const player = mp.players.local;
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player.setInvincible(fly.flying);
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player.freezePosition(fly.flying);
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player.setAlpha(fly.flying ? 0 : 255);
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if (!fly.flying && !controls.isControlPressed(0, controlsIds.Space)) {
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const position = mp.players.local.position;
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position.z = mp.game.gameplay.getGroundZFor3dCoord(position.x, position.y, position.z, 0.0, false);
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mp.players.local.setCoordsNoOffset(position.x, position.y, position.z, false, false, false);
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}
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mp.game.graphics.notify(fly.flying ? 'Fly: ~g~Enabled' : 'Fly: ~r~Disabled');
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} else if (fly.flying) {
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let updated = false;
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const position = mp.players.local.position;
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if (controls.isControlPressed(0, controlsIds.W)) {
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if (fly.f < 8.0) { fly.f *= 1.025; }
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position.x += direction.x * fly.f;
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position.y += direction.y * fly.f;
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position.z += direction.z * fly.f;
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updated = true;
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} else if (controls.isControlPressed(0, controlsIds.S)) {
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if (fly.f < 8.0) { fly.f *= 1.025; }
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position.x -= direction.x * fly.f;
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position.y -= direction.y * fly.f;
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position.z -= direction.z * fly.f;
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updated = true;
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} else {
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fly.f = 2.0;
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}
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if (controls.isControlPressed(0, controlsIds.A)) {
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if (fly.l < 8.0) { fly.l *= 1.025; }
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position.x += (-direction.y) * fly.l;
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position.y += direction.x * fly.l;
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updated = true;
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} else if (controls.isControlPressed(0, controlsIds.D)) {
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if (fly.l < 8.0) { fly.l *= 1.05; }
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position.x -= (-direction.y) * fly.l;
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position.y -= direction.x * fly.l;
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updated = true;
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} else {
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fly.l = 2.0;
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}
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if (controls.isControlPressed(0, controlsIds.Space)) {
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if (fly.h < 8.0) { fly.h *= 1.025; }
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position.z += fly.h;
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updated = true;
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} else if (controls.isControlPressed(0, controlsIds.LCtrl)) {
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if (fly.h < 8.0) { fly.h *= 1.05; }
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position.z -= fly.h;
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updated = true;
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} else {
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fly.h = 2.0;
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}
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if (updated) {
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mp.players.local.setCoordsNoOffset(position.x, position.y, position.z, false, false, false);
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}
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}
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});
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