Changed whole project structure (split client and server into separat projects)
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138
ReallifeGamemode.Client/Player/keys.js
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138
ReallifeGamemode.Client/Player/keys.js
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/**
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* @overview Life of German Reallife - Player Keys keys.js
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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//https://docs.microsoft.com/de-de/windows/desktop/inputdev/virtual-key-codes
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var showInventory = false;
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var showGui = true;
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var showInv = false;
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const player = mp.players.local;
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//ENTER
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mp.keys.bind(0x0D, false, function () {
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if (globalData.InChat) {
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globalData.InChat = false;
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}
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});
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//LEFT ARROW (Interaktion mit anderen Spielern)
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mp.keys.bind(0x25, false, function () {
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if (!globalData.InChat && !showInv && !globalData.Interaction) {
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mp.events.callRemote("keyPress:LEFT_ARROW");
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}
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});
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//UP ARROW (Interaktion mit anderen Spielern)
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mp.keys.bind(0x26, false, function () {
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if (!globalData.InChat && !showInv && !globalData.Interaction) {
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mp.events.callRemote("keyPress:UP_ARROW");
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}
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});
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//RIGHT ARROW (Interaktion mit anderen Spielern)
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mp.keys.bind(0x27, false, function () {
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if (!globalData.InChat && !showInv && !globalData.Interaction) {
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mp.events.callRemote("keyPress:RIGHT_ARROW");
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}
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});
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//DOWN ARROW (Interaktion mit anderen Spielern)
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mp.keys.bind(0x28, false, function () {
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if (!globalData.InChat && !showInv && !globalData.Interaction) {
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mp.events.callRemote("keyPress:DOWN_ARROW");
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}
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});
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//F7 //Unshowalles
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mp.keys.bind(0x76, false, function () {
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if (showGui === true) {
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showGui = false;
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mp.events.call("toggleUi", false);
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} else {
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showGui = true;
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mp.events.call("toggleUi", true);
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}
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});
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//NUM2 //Save Blips in Edit Mode
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mp.keys.bind(0x62, false, function () {
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if (!globalData.InChat) {
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mp.events.callRemote("keyPress:NUM2");
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}
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});
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//NUM5 //Fraktionsinteraktion (Tasks sortieren)
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mp.keys.bind(0x65, false, function () {
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if (!globalData.InChat) {
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mp.events.call("sortFactionTasks");
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}
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});
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//E
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mp.keys.bind(0x45, false, function () {
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if (!globalData.InChat) {
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mp.events.callRemote("keyPress:E");
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}
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});
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//I //Inventar
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mp.keys.bind(0x49, false, function () {
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if (!globalData.InChat) {
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if (showInv === false) {
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showInv = true;
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} else {
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showInv = false;
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}
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mp.events.callRemote("keyPress:I");
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}
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});
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//J //Spielerliste
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mp.keys.bind(0x4A, false, function () {
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if (!globalData.InChat) {
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mp.events.callRemote("keyPress:J");
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//mp.events.call("showPlayerlist");
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}
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});
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//K //Dienstkleidung
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mp.keys.bind(0x4B, false, function () {
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if (!globalData.InChat) {
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mp.events.callRemote("keyPress:K");
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}
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});
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//L //Türen auf / zuschließen
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mp.keys.bind(0x4C, false, function () {
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if (!globalData.InChat) {
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mp.events.callRemote("keyPress:L");
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}
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});
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//N //Motor Starten
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mp.keys.bind(0x4E, false, function () {
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if (!globalData.InChat) {
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if (!player.vehicle) return;
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if (player.vehicle.getSpeed() > 5) return;
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mp.events.callRemote("keyPress:N");
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}
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});
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//T
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mp.keys.bind(0x54, false, function () {
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if (!globalData.InChat) {
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globalData.InChat = true;
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}
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});
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//X //Anschnallen
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mp.keys.bind(0x58, false, function () {
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if (!globalData.InChat) {
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mp.events.callRemote("keyPress:X");
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}
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});
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