Changed whole project structure (split client and server into separat projects)

This commit is contained in:
hydrant
2019-02-25 22:12:05 +01:00
parent d2181c4987
commit 33abb3d04f
185 changed files with 282 additions and 596 deletions

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/**
* @overview Life of German Reallife - Tuning tuning.js
* @author hydrant
* @copyright (c) 2008 - 2018 Life of German
*/
var keyBound = false;
var disableInput = [75, 278, 279, 280, 281, 23, 59, 60, 71, 72, 74];
var carModTypes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 18, 22, 25, 27, 28, 33, 34, 35, 38, 39, 40, 41, 42, 43, 44, 46, 48, 69];
var carModSlotName = [
{ Slot: 0, Name: "Spoiler" },
{ Slot: 1, Name: "Frontstoßstange"},
{ Slot: 2, Name: "Heckstoßstange"},
{ Slot: 3, Name: "Seitenschweller"},
{ Slot: 4, Name: "Auspuff"},
{ Slot: 5, Name: "Rahmen"},
{ Slot: 6, Name: "Kühlergrill"},
{ Slot: 7, Name: "Motorhaube"},
{ Slot: 8, Name: "Kotflügel"},
{ Slot: 9, Name: "Rechter Kotflügel"},
{ Slot: 10, Name: "Dach"},
{ Slot: 11, Name: "Motor" },
{ Slot: 12, Name: "Bremsen"},
{ Slot: 13, Name: "Getriebe"},
{ Slot: 14, Name: "Hupe"},
{ Slot: 15, Name: "Federung"},
{ Slot: 18, Name: "Turbo"},
{ Slot: 22, Name: "Licht"},
{ Slot: 23, Name: "Reifen" },
{ Slot: 25, Name: "Nummernschildhalter" },
{ Slot: 27, Name: "Innenausstatung" },
{ Slot: 28, Name: "Wackelkopf" },
{ Slot: 33, Name: "Lenkrad" },
{ Slot: 34, Name: "Schalthebel" },
{ Slot: 35, Name: "Schild" },
{ Slot: 38, Name: "Hydraulik" },
{ Slot: 39, Name: "Motorabdeckung" },
{ Slot: 40, Name: "Luftfilter" },
{ Slot: 46, Name: "Fenster" },
{ Slot: 48, Name: "Design" }
];
var customPartNames = [
{
Model: 1093792632,
Names: [
{
Slot: 8,
Name: "Lüftungsschlitze"
},
{
Slot: 43,
Name: "Motorhaubenstifte"
}
]
},
{
Model: 223240013,
Names: [
{
Slot: 9,
Name: "Heckkotflügel"
}
]
},
{
Model: 1031562256,
Names: [
{
Slot: 5,
Name: "Stoßdämpfer"
}
]
},
{
Model: 3308022675,
Names: [
{
Slot: 9,
Name: "Kotflügel"
}
]
}
];
var doorOpeners = [
{
Model: 3308022675,
Doors: [
{
Slot: 5,
Door: 4
}
]
}
];
var bikeModTypes = [];
const NativeUI = require("nativeui");
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
var mainMenu;
var modMenu;
var closeMenu = false;
mp.events.add('showTuningInfo', () => {
mp.game.ui.setTextComponentFormat('STRING');
mp.game.ui.addTextComponentSubstringPlayerName('Drücke ~INPUT_CONTEXT~, um dein Fahrzeug zu modifizieren');
mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);
mp.keys.bind(0x45, false, keyPressHandler);
keyBound = true;
});
mp.events.add('hideTuningInfo', (unbind) => {
mp.game.ui.clearHelp(true);
mp.gui.chat.show(true);
if (mp.players.local.vehicle) {
mp.players.local.vehicle.setLights(0);
}
if (typeof mainMenu !== "undefined" && unbind) {
mainMenu.Close();
globalData.InTuning = false;
}
if (typeof modMenu !== "undefined" && modMenu.Visible && unbind) {
closeMenu = true;
modMenu.Close();
globalData.InTuning = false;
}
if (keyBound && unbind) {
mp.keys.unbind(0x45, false, keyPressHandler);
keyBound = false;
}
});
function keyPressHandler() {
mp.events.callRemote("startPlayerTuning");
}
mp.events.add("render", () => {
if (globalData.InTuning) {
disableInput.forEach((input) => {
mp.game.controls.disableControlAction(1, input, true);
});
}
});
mp.events.add("showTuningMenu", () => {
mp.events.call("hideTuningInfo" , false);
mp.gui.chat.show(false);
var localPlayer = mp.players.local;
var localVehicle = localPlayer.vehicle;
localVehicle.setHalt(1.0, 1, false);
if (typeof mainMenu !== "undefined" && mainMenu.Visible) {
return;
}
if (typeof modMenu !== "undefined" && modMenu.Visible) {
return;
}
globalData.InTuning = true;
localVehicle.setLights(1);
var carName = mp.game.ui.getLabelText(mp.game.vehicle.getDisplayNameFromVehicleModel(localVehicle.model));
mainMenu = new Menu("Fahrzeugwerkstatt", carName, new Point(50, 50));
if (localVehicle.getBodyHealth() !== 1000) {
var repairItem = new UIMenuItem("Fahrzeug reparieren");
mainMenu.AddItem(repairItem);
mainMenu.ItemSelect.on((selectedItem, index) => {
if (selectedItem === repairItem) {
mp.events.callRemote("repairVehicle");
mainMenu.Close();
setTimeout(() => {
mp.events.call("showTuningMenu");
}, 500);
}
});
mainMenu.MenuClose.on(() => {
globalData.InTuning = false;
mp.events.call("hideTuningInfo", false);
});
mainMenu.Open();
return;
}
carModTypes.forEach((modType) => {
if (localVehicle.getModSlotName(modType) !== "undefined") {
var slotName = mp.game.ui.getLabelText(localVehicle.getModSlotName(modType));
if (slotName === "NULL") {
slotName = getCustomName(localVehicle.model, modType);
if (slotName === undefined) slotName = getSlotName(modType);
}
if (slotName === "undefined") slotName = "Slot " + modType;
var menuItem = new UIMenuItem(slotName);
var num = localVehicle.getNumMods(modType);
if (num === undefined && modType !== 18 && modType !== 22) return;
if (num !== 0 || modType === 18 || modType === 22) mainMenu.AddItem(menuItem);
}
});
mainMenu.Open();
mainMenu.ItemSelect.on((item) => {
var modSlot = getSlotId(item.Text);
if (item.Text.startsWith("Slot")) {
restStr = item.Text.substring(5);
modSlot = parseInt(restStr);
}
if (modSlot === undefined) return;
if (modSlot === 38) {
localVehicle.setDoorOpen(5, false, false);
} else if (modSlot === 39 || modSlot === 40 || modSlot === 41) {
localVehicle.setDoorOpen(4, false, false);
}
var door = getDoor(localVehicle.model, modSlot);
if (door !== undefined) {
localVehicle.setDoorOpen(door, false, false);
}
var currentMod = localVehicle.getMod(modSlot);
var oldToggleValue;
if (modSlot === 18) {
oldToggleValue = localVehicle.isToggleModOn(modSlot);
currentMod = oldToggleValue ? 0 : -1;
}
if (modSlot === 22) {
localVehicle.setLights(2);
var hlColor = localVehicle.getVariable("headlightColor");
if (typeof hlColor !== "number" || isNaN(hlColor) || hlColor < 0 || hlColor === 255) {
currentMod = -1;
} else if (hlColor === 13) currentMod = 0;
else currentMod = hlColor + 2;
}
var currentModItem;
var modNum = localVehicle.getNumMods(modSlot);
if (modSlot === 18) modNum = 1;
if (modSlot === 22) modNum = 14;
modMenu = new Menu(item.Text, "Änderung: " + item.Text, new Point(50, 50));
for (var i = -1; i < modNum; i++) {
var modItem;
if (i === -1) {
modItem = new UIMenuItem("Serie", "");
} else {
var modName = getModName(localVehicle, modSlot, i);
modItem = new UIMenuItem(modName, "");
}
if (i === currentMod - (modSlot === 22 ? 1 : 0)) {
modItem.SetRightBadge(BadgeStyle.Car);
currentModItem = modItem;
}
modMenu.AddItem(modItem);
}
modMenu.ItemSelect.on((selectedItem, index) => {
if (currentModItem !== undefined) {
currentModItem.SetRightBadge(BadgeStyle.None);
}
if (selectedItem !== undefined) {
selectedItem.SetRightBadge(BadgeStyle.Car);
currentModItem = selectedItem;
}
mp.events.callRemote("setVehicleMod", modSlot, index);
if (modSlot === 18) {
oldToggleValue = index;
return;
}
if (modSlot === 22) {
currentMod = index;
return;
}
if (index === 0) index = -1;
currentMod = index - 1;
});
modMenu.IndexChange.on((index) => {
if (modSlot === 18) return;
if (modSlot === 22) {
setHeadlightsColor(localVehicle, index);
return;
}
if (index === 0) index = -1;
localVehicle.setMod(modSlot, index - 1);
});
modMenu.MenuClose.on(() => {
if (modSlot === 38) {
localVehicle.setDoorShut(5, false);
} else if (modSlot === 39 || modSlot === 40 || modSlot === 41) {
localVehicle.setDoorShut(4, false);
}
if (door !== undefined) {
localVehicle.setDoorShut(door, false);
}
if (closeMenu) {
closeMenu = false;
return;
}
mainMenu.Visible = true;
modMenu.Visible = false;
if (modSlot === 18) return;
else if (modSlot === 22) {
localVehicle.setLights(1);
setHeadlightsColor(localVehicle, currentMod);
return;
}
localVehicle.setMod(modSlot, currentMod);
});
mainMenu.Visible = false;
modMenu.Visible = true;
});
mainMenu.MenuClose.on(() => {
localVehicle.setLights(0);
globalData.InTuning = false;
mp.events.call("hideTuningInfo", false);
});
});
mp.events.add("playerLeaveVehicle", () => {
if (keyBound) {
mp.events.call("hideTuningInfo", true);
}
});
function getSlotName(slot) {
var toReturn = "undefined";
carModSlotName.forEach((name) => {
if (name.Slot === slot) toReturn = name.Name;
});
return toReturn;
}
function getSlotId(slotName) {
var toReturn = "undefined";
carModSlotName.forEach((name) => {
if (name.Name === slotName) toReturn = name.Slot;
});
if (toReturn === "undefined") {
toReturn = getCustomId(mp.players.local.vehicle.model, slotName);
if (toReturn === undefined) {
carModTypes.forEach((modType) => {
if (mp.game.ui.getLabelText(mp.players.local.vehicle.getModSlotName(modType)) === slotName) toReturn = getSlotId(getSlotName(modType));
});
}
}
return toReturn;
}
function getCustomName(model, slot) {
var toReturn = undefined;
customPartNames.forEach((cpn) => {
if (cpn.Model === model) {
cpn.Names.forEach((names) => {
if (names.Slot === slot) toReturn = names.Name;
});
}
});
return toReturn;
}
function getCustomId(model, name) {
var toReturn = undefined;
customPartNames.forEach((cpn) => {
if (cpn.Model === model) {
cpn.Names.forEach((names) => {
if (names.Name === name) toReturn = names.Slot;
});
}
});
return toReturn;
}
function getDoor(model, slot) {
var toReturn = undefined;
doorOpeners.forEach((cpn) => {
if (cpn.Model === model) {
cpn.Doors.forEach((door) => {
if (door.Slot === slot) toReturn = door.Door;
});
}
});
return toReturn;
}
function getModName(vehicle, slot, mod) {
var modName = vehicle.getModTextLabel(slot, mod);
var realModName = mp.game.ui.getLabelText(modName);
if (slot === 11) {
switch (mod) {
case 0:
realModName = "EMS Verbesserung 1";
break;
case 1:
realModName = "EMS Verbesserung 2";
break;
case 2:
realModName = "EMS Verbesserung 3";
break;
case 3:
realModName = "EMS Verbesserung 4";
break;
}
} else if (slot === 12) {
switch (mod) {
case 0:
realModName = "Straßenbremsen";
break;
case 1:
realModName = "Sportbremsen";
break;
case 2:
realModName = "Rennbremsen";
break;
}
} else if (slot === 13) {
switch (mod) {
case 0:
realModName = "Straßengetriebe";
break;
case 1:
realModName = "Sportgetriebe";
break;
case 2:
realModName = "Renngetriebe";
break;
}
} else if (slot === 15) {
switch (mod) {
case 0:
realModName = "Tiefere Federung";
break;
case 1:
realModName = "Straßenfederung";
break;
case 2:
realModName = "Sportfederung";
break;
case 3:
realModName = "Rennfederung";
break;
case 4:
realModName = "Wettkampffederung";
break;
}
} else if (slot === 18) {
realModName = "Turbotuning";
} else if (slot === 22) {
switch (mod) {
case 0:
realModName = "Xenon Licht";
break;
case 1:
realModName = "Weißes Licht";
break;
case 2:
realModName = "Blaues Licht";
break;
case 3:
realModName = "Hell-blaues Licht";
break;
case 4:
realModName = "Grünes Licht";
break;
case 5:
realModName = "Hell-grünes Licht";
break;
case 6:
realModName = "Hell-gelbes Licht";
break;
case 7:
realModName = "Gelbes Licht";
break;
case 8:
realModName = "Orangenes Licht";
break;
case 9:
realModName = "Rotes Licht";
break;
case 10:
realModName = "Hell-pinkes Licht";
break;
case 11:
realModName = "Pinkes Licht";
break;
case 12:
realModName = "Lila Licht";
break;
case 13:
realModName = "Hell-lila Licht";
break;
}
}
return realModName;
}
function setHeadlightsColor(vehicle, index) {
var color = index - 2;
if (index === 0) color = -1;
if (index === 1) color = 13;
if (typeof color !== "number" || isNaN(color) || color < 0 || color === 255) {
// Disable
vehicle.toggleMod(22, false);
mp.game.invoke("0xE41033B25D003A07", vehicle.handle, 255);
} else {
// Enable
vehicle.toggleMod(22, true);
mp.game.invoke("0xE41033B25D003A07", vehicle.handle, color);
}
}

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mp.keys.bind(0x42, true, _ => {
mp.events.callRemote("keyPress:B:toggleSiren");
});
mp.events.add('toggleVehicleSiren', (vehicle, state) => {
vehicle.setSirenSound(state);
});
mp.events.add('entityStreamIn', (entity) => {
if (entity.isAVehicle()) {
var state = entity.getVariable("sirenSound");
if (state === undefined) return;
entity.setSirenSound(state);
}
});

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mp.events.add('entityStreamIn', (entity) => {
if (entity.isAVehicle()) {
var mod18 = entity.getVariable('mod18');
if (mod18 !== undefined) {
entity.toggleMod(18, mod18);
}
}
});
mp.events.add('vehicleToggleMod', (veh, slot, newval) => {
veh.toggleMod(slot, newval);
});