Changed whole project structure (split client and server into separat projects)
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39
ReallifeGamemode.Server/Entities/Faction.cs
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39
ReallifeGamemode.Server/Entities/Faction.cs
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using reallife_gamemode.Server.Models;
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using reallife_gamemode.Server.Util;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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/**
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* @overview Life of German Reallife - Entities Faction (Faction.cs)
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* @author VegaZ, hydrant
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Entities
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{
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public class Faction : IBankAccountOwner
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[StringLength(32)]
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public string Name { get; set; }
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public bool StateOwned { get; set; }
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public IBankAccount GetBankAccount(DatabaseContext databaseContext = null)
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{
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if (databaseContext == null)
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{
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using (databaseContext = new DatabaseContext())
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{
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return databaseContext.FactionBankAccounts.FirstOrDefault(u => u.FactionId == this.Id);
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}
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}
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else
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{
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return databaseContext.FactionBankAccounts.FirstOrDefault(u => u.FactionId == this.Id);
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}
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}
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}
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}
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