Changed whole project structure (split client and server into separat projects)
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26
ReallifeGamemode.Server/Entities/FactionRank.cs
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26
ReallifeGamemode.Server/Entities/FactionRank.cs
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using reallife_gamemode.Server.Models;
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using System.ComponentModel.DataAnnotations;
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using System.Linq;
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namespace reallife_gamemode.Server.Entities
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{
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public class FactionRank
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{
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[Key]
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public int Id { get; set; }
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public string RankName { get; set; }
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public int Order { get; set; }
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public int FactionId { get; set; }
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public Faction Faction { get; set; }
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public Faction GetFaction()
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{
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using (var context = new DatabaseContext())
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{
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return context.Factions.FirstOrDefault(f => f.Id == FactionId);
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}
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}
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}
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}
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