Changed whole project structure (split client and server into separat projects)
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35
ReallifeGamemode.Server/Events/EnterVehicleAttempt.cs
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35
ReallifeGamemode.Server/Events/EnterVehicleAttempt.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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namespace reallife_gamemode.Server.Events
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{
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public class EnterVehicleAttempt : Script
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{
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[ServerEvent(Event.PlayerEnterVehicleAttempt)]
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public void OnPlayerEnterVehicleAttempt(Client player, Vehicle vehicle, sbyte seat)
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{
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if ((VehicleHash)vehicle.Model == VehicleHash.Dune3)
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{
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if (seat == 1) seat = 0;
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else if (seat == 0) seat = 1;
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}
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if (seat != 0) return;
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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{
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if(veh.FactionId != player.GetUser().FactionId)
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{
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player.StopAnimation();
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player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
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return;
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}
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}
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}
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}
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}
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