Changed whole project structure (split client and server into separat projects)

This commit is contained in:
hydrant
2019-02-25 22:12:05 +01:00
parent d2181c4987
commit 33abb3d04f
185 changed files with 282 additions and 596 deletions

View File

@@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
namespace reallife_gamemode.Server.Events
{
public class EnterVehicleAttempt : Script
{
[ServerEvent(Event.PlayerEnterVehicleAttempt)]
public void OnPlayerEnterVehicleAttempt(Client player, Vehicle vehicle, sbyte seat)
{
if ((VehicleHash)vehicle.Model == VehicleHash.Dune3)
{
if (seat == 1) seat = 0;
else if (seat == 0) seat = 1;
}
if (seat != 0) return;
if (vehicle.GetServerVehicle() is FactionVehicle veh)
{
if(veh.FactionId != player.GetUser().FactionId)
{
player.StopAnimation();
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
return;
}
}
}
}
}