Changed whole project structure (split client and server into separat projects)
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97
ReallifeGamemode.Server/Events/Login.cs
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97
ReallifeGamemode.Server/Events/Login.cs
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using System.Linq;
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using GTANetworkAPI;
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using reallife_gamemode.Server.Managers;
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using reallife_gamemode.Server.Models;
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using reallife_gamemode.Server.Util;
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/**
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* @overview Life of German Reallife - Event Login (Login.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Events
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{
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public class Login : Script
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{
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[RemoteEvent("OnPlayerLogin")]
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public void OnPlayerLogin(Client player, string password)
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{
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using (var loginUser = new DatabaseContext())
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{
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var user = loginUser.Users.SingleOrDefault(b => b.Name == player.Name);
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if (user == null)
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{
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player.TriggerEvent("loginFail", "Benutzer existiert nicht! Registriere dich zuerst!");
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}
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else
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{
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if (user.SocialClubName != player.SocialClubName && user.Password == NAPI.Util.GetHashSha256(password))
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{
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player.TriggerEvent("loginDeny", "Dieser Benutzer gehört dir nicht!");
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//TODO ?? Log einbauen für den bösen Bub.
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player.Kick();
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}
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if (user.Password != NAPI.Util.GetHashSha256(password))
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{
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player.TriggerEvent("loginFail", "Passwort inkorrekt!");
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}
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else
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{
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player.TriggerEvent("loginSuccess");
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player.SetData("isLoggedIn", true);
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player.SetData("spec", true);
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player.SetData("duty", false);
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if (user.IsAdmin(AdminLevel.HEADADMIN) == true)
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{
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player.SetData("editmode", false);
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}
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var userBankAccount = loginUser.UserBankAccounts.SingleOrDefault(u => u.UserId == user.Id);
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userBankAccount.Balance = userBankAccount.Balance;
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var userItems = loginUser.UserItems.ToList().FindAll(u => u.UserId == user.Id);
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player.SetData("items", userItems);
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if (user.CharacterId == null)
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{
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var currentPlayerCreatorDimension = (uint)NAPI.Data.GetWorldData("playerCreatorDimension");
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currentPlayerCreatorDimension++;
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NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
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player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
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player.Position = new Vector3(402.8664, -996.4108, -99.00027);
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player.TriggerEvent("toggleCreator");
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}
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else
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{
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CharacterCreator.ApplyCharacter(player);
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0);
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player.TriggerEvent("draw", player.Name, player.Handle.Value);
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}
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if (user.Dead == true)
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{
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if (user.IsAdmin(AdminLevel.ADMIN) == true)
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{
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player.TriggerEvent("startDeathTimer", true);
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player.Health = 0;
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}
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else
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{
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player.TriggerEvent("startDeathTimer", false);
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player.Health = 0;
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}
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player.SetData("isDead", true);
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}
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else
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{
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player.SetData("isDead", false);
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}
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}
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}
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}
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}
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}
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}
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