Changed whole project structure (split client and server into separat projects)
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26
ReallifeGamemode.Server/Events/Siren.cs
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26
ReallifeGamemode.Server/Events/Siren.cs
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using GTANetworkAPI;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace reallife_gamemode.Server.Events
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{
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class Siren : Script
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{
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private Dictionary<NetHandle, bool> _sirenStates = new Dictionary<NetHandle, bool>();
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[RemoteEvent("keyPress:B:toggleSiren")]
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public void ToggleSirenEvent(Client player)
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{
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if (!player.IsInVehicle || player.VehicleSeat != -1) return;
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Vehicle pV = player.Vehicle;
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bool oldValue = _sirenStates.ContainsKey(pV.Handle) ? _sirenStates[pV.Handle] : false;
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bool newValue = !oldValue;
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_sirenStates[pV.Handle] = newValue;
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pV.SetSharedData("sirenSound", newValue);
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NAPI.ClientEvent.TriggerClientEventForAll("toggleVehicleSiren", pV, newValue);
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}
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}
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}
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