Changed whole project structure (split client and server into separat projects)
This commit is contained in:
87
ReallifeGamemode.Server/Factions/Medic/Medic.cs
Normal file
87
ReallifeGamemode.Server/Factions/Medic/Medic.cs
Normal file
@@ -0,0 +1,87 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
using reallife_gamemode.Server.Services;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Server Factions Medic Medic.cs
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
|
||||
namespace reallife_gamemode.Server.Factions.Medic
|
||||
{
|
||||
public class Medic : Script
|
||||
{
|
||||
public static List<MedicTask> ReviveTasks = new List<MedicTask>();
|
||||
public static List<MedicTask> HealTasks = new List<MedicTask>();
|
||||
public static List<MedicTask> FireTasks = new List<MedicTask>();
|
||||
|
||||
public static void AddTaskToList(MedicTask task)
|
||||
{
|
||||
switch (task.Type)
|
||||
{
|
||||
case 0:
|
||||
ReviveTasks.Add(task);
|
||||
break;
|
||||
case 1:
|
||||
HealTasks.Add(task);
|
||||
break;
|
||||
case 2:
|
||||
FireTasks.Add(task);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void RemoveTaskFromList(MedicTask task)
|
||||
{
|
||||
switch (task.Type)
|
||||
{
|
||||
case 0:
|
||||
ReviveTasks.Remove(task);
|
||||
break;
|
||||
case 1:
|
||||
HealTasks.Remove(task);
|
||||
break;
|
||||
case 2:
|
||||
FireTasks.Remove(task);
|
||||
break;
|
||||
}
|
||||
}
|
||||
[RemoteEvent("loadMedicTasks")]
|
||||
public void LoadMedicTasks(Client player, int type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case 0:
|
||||
player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks));
|
||||
break;
|
||||
case 1:
|
||||
player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks));
|
||||
break;
|
||||
case 2:
|
||||
player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks));
|
||||
break;
|
||||
}
|
||||
}
|
||||
[RemoteEvent("updateMedicTask")]
|
||||
public void UpdateMedicTasks(Client player, int type, int index, string medicName)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case 0:
|
||||
ReviveTasks[index].MedicName = medicName;
|
||||
break;
|
||||
case 1:
|
||||
HealTasks[index].MedicName = medicName;
|
||||
break;
|
||||
case 2:
|
||||
FireTasks[index].MedicName = medicName;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user