Changed whole project structure (split client and server into separat projects)
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41
ReallifeGamemode.Server/Managers/LoadManager.cs
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41
ReallifeGamemode.Server/Managers/LoadManager.cs
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using GTANetworkAPI;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Models;
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using reallife_gamemode.Server.Saves;
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/**
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* @overview Life of German Reallife - Managers LoadManager (LoadManager.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Managers
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{
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public class LoadManager : Script
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{
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[ServerEvent(Event.ResourceStart)]
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public void OnResourceStart()
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{
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using (var loadData = new DatabaseContext())
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{
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foreach (SavedBlip b in loadData.Blips)
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{
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if(b.Active == true)
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{
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NAPI.Blip.CreateBlip((uint) b.Sprite, new Vector3(b.PositionX, b.PositionY, b.PositionZ), b.Scale,
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b.Color, b.Name, b.Alpha, b.DrawDistance, b.ShortRange, (short) b.Rotation, b.Dimension);
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}
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}
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foreach(ServerVehicle veh in loadData.ServerVehicles)
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{
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if (!veh.Active) continue;
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Vehicle current = veh.Spawn();
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TuningManager.ApplyTuningToServerVehicle(veh);
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}
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}
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}
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}
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}
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