Changed whole project structure (split client and server into separat projects)
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35
ReallifeGamemode.Server/Managers/TimeManager.cs
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35
ReallifeGamemode.Server/Managers/TimeManager.cs
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using GTANetworkAPI;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Timers;
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namespace reallife_gamemode.Server.Managers
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{
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public class TimeManager
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{
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private static Timer realTimeTimer;
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public static void StartTimeManager()
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{
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if(realTimeTimer == null)
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{
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realTimeTimer = new Timer(1000);
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realTimeTimer.Elapsed += SetTime;
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}
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realTimeTimer.Start();
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}
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public static void PauseTimeManager()
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{
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realTimeTimer.Stop();
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}
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private static void SetTime(object sender, ElapsedEventArgs args)
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{
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DateTime now = DateTime.Now;
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NAPI.World.SetTime(now.Hour, now.Minute, now.Second);
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}
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}
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}
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