Changed whole project structure (split client and server into separat projects)
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37
ReallifeGamemode.Server/ReallifeGamemode.Server.csproj
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37
ReallifeGamemode.Server/ReallifeGamemode.Server.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp2.0</TargetFramework>
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<RootNamespace>ReallifeGamemode</RootNamespace>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<GenerateBindingRedirectsOutputType>true</GenerateBindingRedirectsOutputType>
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<Platforms>AnyCPU;x64</Platforms>
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</PropertyGroup>
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<ItemGroup>
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<Content Include="meta.xml">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.EntityFrameworkCore" Version="2.2.0" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Tools" Version="2.2.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Pomelo.EntityFrameworkCore.MySql" Version="2.1.4" />
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<PackageReference Include="Pomelo.EntityFrameworkCore.MySql.Design" Version="1.1.2" />
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</ItemGroup>
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<ItemGroup Condition="'$(ConfigurationName)' != 'ServerBuild'">
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<Reference Include="Bootstrapper">
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<HintPath>..\..\bridge\runtime\Bootstrapper.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup Condition="'$(ConfigurationName)' == 'ServerBuild'">
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<Reference Include="Bootstrapper">
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<HintPath>..\Bootstrapper.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(ConfigurationName)' != 'ServerBuild'">
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<Exec Command="powershell.exe .\Scripts\moveItems.ps1 -outDir $(OutDir) -outFile $(TargetFileName)" />
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</Target>
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</Project>
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