Changed whole project structure (split client and server into separat projects)
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44
ReallifeGamemode.Server/Services/ClientService.cs
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44
ReallifeGamemode.Server/Services/ClientService.cs
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using GTANetworkAPI;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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* @overview Life of German Reallife - Client Service (ClientService.cs)
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* @author hydrant
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Services
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{
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class ClientService
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{
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/// <summary>
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/// Gibt einen Client anhand seines Namens oder der ID zurück
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/// </summary>
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/// <param name="nameOrId">Die ID oder der Name, nach dem gesucht werden soll</param>
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/// <returns></returns>
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public static Client GetClientByNameOrId(string nameOrId)
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{
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Client toReturn = null;
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nameOrId = nameOrId.ToLower();
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List<Client> playerList = NAPI.Pools.GetAllPlayers();
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if(int.TryParse(nameOrId, out int id))
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{
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toReturn = playerList.Find(p => p.Handle.Value == id);
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return toReturn;
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}
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toReturn = playerList.Find(p => p.Name.ToLower() == nameOrId);
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if(toReturn == null)
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{
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toReturn = playerList.Find(p => p.Name.ToLower().StartsWith(nameOrId));
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}
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return toReturn;
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}
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}
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}
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