Changed whole project structure (split client and server into separat projects)
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34
ReallifeGamemode.Server/Util/FactionHelper.cs
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34
ReallifeGamemode.Server/Util/FactionHelper.cs
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using GTANetworkAPI;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Models;
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namespace reallife_gamemode.Server.Util
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{
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class FactionHelper
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{
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public static void CheckFactionBankAccounts()
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{
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NAPI.Util.ConsoleOutput("Checking faction bank accounts...");
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using(var dbContext = new DatabaseContext())
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{
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foreach(Faction faction in dbContext.Factions)
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{
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if(faction.GetBankAccount(dbContext) == null)
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{
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NAPI.Util.ConsoleOutput("Adding bank account for faction: " + faction.Name);
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FactionBankAccount factionBankAccount = new FactionBankAccount()
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{
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Balance = 0,
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Bic = "",
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Iban = "",
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FactionId = faction.Id,
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Active = true
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};
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dbContext.FactionBankAccounts.Add(factionBankAccount);
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}
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}
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dbContext.SaveChanges();
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}
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}
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}
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}
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