Add Hanf items, some inventory mess removed
This commit is contained in:
@@ -1,7 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
|
||||
namespace ReallifeGamemode.Server.Inventory.Items
|
||||
{
|
||||
@@ -18,7 +20,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
|
||||
|
||||
public override float Cooldown => 1000;
|
||||
|
||||
public override void Consume(UserItem uItem)
|
||||
public override void Consume(Player player, User user, DatabaseContext databaseContext)
|
||||
{
|
||||
//nothing
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user