Add Hanf items, some inventory mess removed
This commit is contained in:
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
|
||||
@@ -21,10 +22,8 @@ namespace ReallifeGamemode.Server.Inventory.Items
|
||||
|
||||
public override float Cooldown => 300000;
|
||||
|
||||
public override void Consume(UserItem uItem)
|
||||
public override void Consume(Player player, User user, DatabaseContext databaseContext)
|
||||
{
|
||||
Player player = uItem.GetUser().Player;
|
||||
|
||||
int amountToAdd = HpAmount;
|
||||
if (player.Health + amountToAdd > 100)
|
||||
{
|
||||
@@ -33,7 +32,6 @@ namespace ReallifeGamemode.Server.Inventory.Items
|
||||
|
||||
player.SafeSetHealth(player.Health + amountToAdd);
|
||||
player.SendNotification("Du hast ein ~y~" + Name + " ~s~gegessen.", false);
|
||||
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user