Add Hanf items, some inventory mess removed

This commit is contained in:
hydrant
2021-05-22 14:52:29 +02:00
parent 467e0a4248
commit 34033eb875
20 changed files with 126 additions and 135 deletions

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
@@ -21,10 +22,8 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override float Cooldown => 300000;
public override void Consume(UserItem uItem)
public override void Consume(Player player, User user, DatabaseContext databaseContext)
{
Player player = uItem.GetUser().Player;
int amountToAdd = HpAmount;
if (player.Health + amountToAdd > 100)
{
@@ -33,7 +32,6 @@ namespace ReallifeGamemode.Server.Inventory.Items
player.SafeSetHealth(player.Health + amountToAdd);
player.SendNotification("Du hast ein ~y~" + Name + " ~s~gegessen.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
}
}
}