Add Hanf items, some inventory mess removed
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@@ -19,17 +19,12 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override uint Object => 875075437;
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public override int Price => 2500;
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public override bool Use(UserItem uItem)
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public override bool RemoveWhenUsed { get; } = true;
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public override bool Use(Player player, User user, DatabaseContext databaseContext)
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{
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Player player = uItem.GetUser().Player;
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if (uItem.ItemId != 201)
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{
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return false;
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}
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Vehicle veh = null;
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var nearestVeh = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).FirstOrDefault();
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veh = nearestVeh;
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@@ -39,13 +34,13 @@ namespace ReallifeGamemode.Server.Inventory.Items
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return false;
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}
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if(player.IsInVehicle)
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if (player.IsInVehicle)
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{
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player.SendNotification("Du musst aus deinem Fahrzeug aussteigen!");
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return false;
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}
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if(veh.Controller == null)
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if (veh.Controller == null)
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{
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player.SendNotification("Du kannst dieses Fahrzeug nicht reparieren, weil Jemand bereits im Fahrzeug sitzt");
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return false;
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@@ -62,6 +57,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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Vector3 position = veh.Position;
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player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet", false);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
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ServerVehicle serverVehicle = veh.GetServerVehicle(dbContext);
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serverVehicle.Spawn(veh).Position = position;
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Vehicle newVeh = serverVehicle.Spawn(veh);
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