Add Hanf items, some inventory mess removed

This commit is contained in:
hydrant
2021-05-22 14:52:29 +02:00
parent 467e0a4248
commit 34033eb875
20 changed files with 126 additions and 135 deletions

View File

@@ -19,17 +19,12 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override uint Object => 875075437;
public override int Price => 2500;
public override bool Use(UserItem uItem)
public override bool RemoveWhenUsed { get; } = true;
public override bool Use(Player player, User user, DatabaseContext databaseContext)
{
Player player = uItem.GetUser().Player;
if (uItem.ItemId != 201)
{
return false;
}
Vehicle veh = null;
var nearestVeh = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).FirstOrDefault();
veh = nearestVeh;
@@ -39,13 +34,13 @@ namespace ReallifeGamemode.Server.Inventory.Items
return false;
}
if(player.IsInVehicle)
if (player.IsInVehicle)
{
player.SendNotification("Du musst aus deinem Fahrzeug aussteigen!");
return false;
}
if(veh.Controller == null)
if (veh.Controller == null)
{
player.SendNotification("Du kannst dieses Fahrzeug nicht reparieren, weil Jemand bereits im Fahrzeug sitzt");
return false;
@@ -62,6 +57,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
Vector3 position = veh.Position;
player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
ServerVehicle serverVehicle = veh.GetServerVehicle(dbContext);
serverVehicle.Spawn(veh).Position = position;
Vehicle newVeh = serverVehicle.Spawn(veh);