Add Hanf items, some inventory mess removed

This commit is contained in:
hydrant
2021-05-22 14:52:29 +02:00
parent 467e0a4248
commit 34033eb875
20 changed files with 126 additions and 135 deletions

View File

@@ -19,40 +19,24 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override string Einheit => "g";
public override uint Object => 875075437;
public override int Price => 500;
public override bool RemoveWhenUsed => true;
public override bool Use(UserItem uItem)
{
Player player = uItem.GetUser().Player;
if (uItem.ItemId != 200)
public override bool Use(Player player, User user, DatabaseContext databaseContext)
{
return false;
}
Random random = new Random();
int randomNumber = random.Next(1, 4);
if (randomNumber == 1)
{
using (var dbContext = new DatabaseContext())
Random random = new Random();
int randomNumber = random.Next(1, 2);
if (randomNumber == 1)
{
User winner = player.GetUser(dbContext);
winner.Handmoney += 1000;
user.Handmoney += 1000;
//player.TriggerEvent("SERVER:SET_HANDMONEY", winner.Handmoney);
dbContext.SaveChanges();
}
player.SendNotification("Glückwunsch du hast ~g~$~w~1000 gewonnen!");
}
else
{
}
else
{
player.SendNotification("Leider kein Gewinn, viel Glück beim nächsten mal.");
}
player.SendNotification("Du hast ein ~g~" + Name + " ~s~verwendet.", false);
return true;
}
player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
return true;
}
}
}