Add Hanf items, some inventory mess removed
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@@ -27,7 +27,7 @@ namespace ReallifeGamemode.Server.Managers
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{
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public class InventoryManager : Script
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{
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private const int MAX_USER_INVENTORY = 40000;
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public const int MAX_USER_INVENTORY = 40000;
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private static readonly ILogger logger = LogManager.GetLogger<InventoryManager>();
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public static List<IItem> itemList;
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@@ -82,7 +82,11 @@ namespace ReallifeGamemode.Server.Managers
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{
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player.TriggerEvent("Error", "Du kannst deinen Kofferraum gerade nicht öffnen.");
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}
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Vehicle veh = NAPI.Pools.GetAllVehicles().ToList().Where(v => v.Position.DistanceTo(player.Position) <= 4).FirstOrDefault();
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Vehicle veh = NAPI.Pools.GetAllVehicles()
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.ToList()
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.Where(v => v.Position.DistanceTo(player.Position) <= 4)
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.OrderBy(v => v.Position.DistanceTo(player.Position))
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.FirstOrDefault();
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if (veh == null)
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{
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player.TriggerEvent("Error", "Kein Fahrzeug in der Nähe!");
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@@ -270,7 +274,7 @@ namespace ReallifeGamemode.Server.Managers
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}
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}
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public static void GetUserItemsAsAdmin(Player player, User user)
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public static void GetUserItemsAsAdmin(Player admin, User user)
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{
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var inventoryWeight = 0;
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@@ -292,7 +296,7 @@ namespace ReallifeGamemode.Server.Managers
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items[userItems.IndexOf(item)][4] = item.Slot.ToString();
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items[userItems.IndexOf(item)][5] = item.Id.ToString();
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}
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player.TriggerEvent("showInventoryToAdmin", user.Name, inventoryWeight, items);
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admin.TriggerEvent("showInventoryToAdmin", user.Name, inventoryWeight, items);
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}
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}
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@@ -510,10 +514,10 @@ namespace ReallifeGamemode.Server.Managers
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int itemId = JsonConvert.DeserializeObject<int>(jsonItemId);
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string type = JsonConvert.DeserializeObject<string>(jsonType);
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User user = player.GetUser();
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using (var context = new DatabaseContext())
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{
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User user = player.GetUser(context);
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UserItem fItem = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == itemId).FirstOrDefault();
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IItem iItem = GetItemById(fItem.ItemId);
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@@ -534,8 +538,14 @@ namespace ReallifeGamemode.Server.Managers
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if (iItem is IUsableItem usableItemObj)
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{
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if (usableItemObj.Use(fItem))
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logger.LogInformation("Player {0} used the item {1} ({2})", player.Name, iItem.Name, iItem.Id);
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if (usableItemObj.Use(player, user, context))
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{
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if (usableItemObj.RemoveWhenUsed)
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{
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RemoveUserItem(user, fItem, 1);
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}
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SetBackpackItems(player);
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player.TriggerEvent("aproveUse", 1, iItem.Name);
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}
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@@ -559,6 +569,7 @@ namespace ReallifeGamemode.Server.Managers
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if (iItem is IDroppableItem usableItemObj2)
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{
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logger.LogInformation("Player {0} dropped the item {1} ({2})", player.Name, iItem.Name, iItem.Id);
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Vector3 dropPosition = PlayerExtension.GetPositionFromPlayer(player, 0.6f, 0);
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//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
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Random r = new Random();
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@@ -617,7 +628,6 @@ namespace ReallifeGamemode.Server.Managers
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if (GetUserInventoryWeight(client) + shopItem.Gewicht > MAX_USER_INVENTORY)
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{
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return;
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}
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