Fix animationSync on Cuff

Closes #16
This commit is contained in:
2021-04-07 21:07:22 +02:00
parent 3f502f8bf6
commit 347f3823a7
3 changed files with 29 additions and 18 deletions

View File

@@ -73,7 +73,7 @@
let currentAnim = animationSyncData.animations[index]; let currentAnim = animationSyncData.animations[index];
let { id, name, animDict, animName, duration, loop, flag } = currentAnim; let { id, name, animDict, animName, duration, loop, flag } = currentAnim;
if (loop && !player.isPlayingAnim(animDict, animName, 3)) { if (loop == true && !player.isPlayingAnim(animDict, animName, 3)) {
loadAnimDict(animDict, function () { loadAnimDict(animDict, function () {
mp.players.exists(player) && 0 !== player.handle && player.taskPlayAnim(animDict, animName, 1, 0, duration, parseInt(flag), 0, !1, !1, !1) mp.players.exists(player) && 0 !== player.handle && player.taskPlayAnim(animDict, animName, 1, 0, duration, parseInt(flag), 0, !1, !1, !1)
}); });
@@ -104,22 +104,21 @@
mp.players.exists(entity) && 0 !== entity.handle && entity.taskPlayAnim(animDict, animName, 1, 0, duration, parseInt(flag), 0, !1, !1, !1) mp.players.exists(entity) && 0 !== entity.handle && entity.taskPlayAnim(animDict, animName, 1, 0, duration, parseInt(flag), 0, !1, !1, !1)
}); });
if (mp.players.local == entity && loop) { if (mp.players.local == entity) {
animationBreakTimer = setInterval(() => breakAnimation(entity, id), 120000); if (loop == true) {
} animationBreakTimer = setInterval(() => breakAnimation(id), 120000);
} else {
if (!loop) {
let a = setInterval(function () { let a = setInterval(function () {
mp.events.callRemote("CLIENT:ClearAnimationData", entity); mp.events.callRemote("CLIENT:ClearAnimationData", true);
mp.events.callRemote("CLIENT:AnimPairTransition");
clearInterval(a); clearInterval(a);
}, duration); }, duration);
} }
}
}); });
function breakAnimation(entity, id) { function breakAnimation(id) {
mp.events.callRemote("CLIENT:ClearAnimationData", entity); mp.events.callRemote("CLIENT:ClearAnimationData", false);
let { animName, msg } = animationBreakMessage.find(c => mp.game.joaat(c.animName) == id) let { animName, msg } = animationBreakMessage.find(c => mp.game.joaat(c.animName) == id)
if (msg) if (msg)

View File

@@ -6,6 +6,7 @@ using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json; using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models; using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Services; using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Types; using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Util; using ReallifeGamemode.Server.Util;
@@ -340,6 +341,7 @@ namespace ReallifeGamemode.Server.Extensions
nearestCuffPlayer.AddAttachment("handcuffs", true); nearestCuffPlayer.AddAttachment("handcuffs", true);
player.SyncAnimation("doUncuff"); player.SyncAnimation("doUncuff");
nearestCuffPlayer.SyncAnimation("getUncuff"); nearestCuffPlayer.SyncAnimation("getUncuff");
PositionManager.cuffPoints.Remove(nearestCuffPlayer);
} }
} }
} }

View File

@@ -35,11 +35,17 @@ namespace ReallifeGamemode.Server.Util
List<string> nextAnimations = animations.Skip(1).ToList(); List<string> nextAnimations = animations.Skip(1).ToList();
player.SyncAnimation(animationName); player.SyncAnimation(animationName);
if (nextAnimations.Count != 0) if (nextAnimations.Count is 0)
{ {
player.TriggerEvent("SERVER:QueueAnimation", animationName); animationPair.Remove(player);
animationPair.Add(player, nextAnimations); return;
} }
player.TriggerEvent("SERVER:QueueAnimation", animationName);
if (animationPair.ContainsKey(player))
animationPair[player] = nextAnimations;
else
animationPair.Add(player, nextAnimations);
} }
/// <summary>Check if Player has any Animation playing. /// <summary>Check if Player has any Animation playing.
@@ -55,6 +61,8 @@ namespace ReallifeGamemode.Server.Util
/// <param name="animationName">Name of requested animation</param> /// <param name="animationName">Name of requested animation</param>
public static bool HasAnimation(this Player player, dynamic animationName) public static bool HasAnimation(this Player player, dynamic animationName)
{ {
string data = player.GetData<string>("Animation");
bool x = player.GetData<string>("Animation") == animationName;
return player.HasData("Animation") && (player.GetData<string>("Animation") == animationName); return player.HasData("Animation") && (player.GetData<string>("Animation") == animationName);
} }
@@ -82,9 +90,11 @@ namespace ReallifeGamemode.Server.Util
} }
[RemoteEvent("CLIENT:ClearAnimationData")] [RemoteEvent("CLIENT:ClearAnimationData")]
public void ClearAnimationData(Player player, Player target) public void ClearAnimationData(Player player, bool checkTransition)
{ {
target.ClearAnimation(); player.ClearAnimation();
if (checkTransition)
AnimPairTransition(player);
} }
[ServerEvent(Event.PlayerWeaponSwitch)] [ServerEvent(Event.PlayerWeaponSwitch)]