Added error message when the leader logged out on /accept invite
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@@ -27,9 +27,18 @@ namespace reallife_gamemode.Server.Commands
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return;
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return;
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}
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}
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player.ResetData("accept_data");
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using(var dbContext = new DatabaseContext())
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using(var dbContext = new DatabaseContext())
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{
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{
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Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_invite"));
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Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_invite"));
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if(leader == null)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Die Einladung ist abgelaufen.");
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return;
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}
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Entities.User u = leader.GetUser(dbContext);
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Entities.User u = leader.GetUser(dbContext);
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Entities.User own = player.GetUser(dbContext);
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Entities.User own = player.GetUser(dbContext);
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