vlt fix kfz id bug??
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@@ -1,8 +1,10 @@
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using GTANetworkAPI;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Log;
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using ReallifeGamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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@@ -777,6 +779,8 @@ namespace ReallifeGamemode.Server.Managers
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private static readonly Dictionary<NetHandle, Vector3> lastPositions = new Dictionary<NetHandle, Vector3>();
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private static DateTime lastSave = DateTime.UtcNow;
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private static ILogger<VehicleManager> logger = LogManager.GetLogger<VehicleManager>();
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public static void CheckEnabledMods()
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{
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foreach (var name in _enabledMods)
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@@ -851,11 +855,13 @@ namespace ReallifeGamemode.Server.Managers
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{
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if (_serverVehicles.ContainsKey(serverVehicle.Id))
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{
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return;
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logger.LogCritical("Server Vehicle {Id} already has a spawned vehicle", serverVehicle.Id);
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_serverVehicles[serverVehicle.Id].Entity<Vehicle>().Delete();
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}
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if (_serverVehicles.ContainsValue(vehicle.Handle))
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{
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logger.LogCritical("Vehicle handle {Handle} already belongs");
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return;
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}
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@@ -870,7 +876,7 @@ namespace ReallifeGamemode.Server.Managers
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_serverVehicles.Remove(sVeh.Id);
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}
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veh.Delete();
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veh?.Delete();
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}
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public static Vehicle GetVehicleFromHandle(NetHandle handle)
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@@ -941,20 +947,15 @@ namespace ReallifeGamemode.Server.Managers
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public static void VehicleManagerVehicleDeath(Vehicle vehicle)
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{
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ServerVehicle serverVehicle = GetServerVehicleFromVehicle(vehicle);
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NAPI.Util.ConsoleOutput("VehicleDeat: Debug 1");
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if (serverVehicle == null)
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{
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NAPI.Util.ConsoleOutput("VehicleDeath: Debug 2");
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vehicle.Delete();
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return;
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}
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InventoryManager.RemoveAllItemsfromVehicleInventory(vehicle);
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NAPI.Util.ConsoleOutput("VehicleDeath: Debug 3");
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Vehicle newVeh = serverVehicle.Spawn(vehicle);
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newVeh.Repair();
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newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading);
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serverVehicle.Spawn(vehicle);
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}
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[RemoteEvent("CLIENT:setMarkerBehindVehicle")]
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