vlt fix kfz id bug??

This commit is contained in:
hydrant
2021-04-22 01:15:38 +02:00
parent 57e7455abf
commit 3546ba7f99
6 changed files with 42 additions and 27 deletions

View File

@@ -1300,13 +1300,11 @@ namespace ReallifeGamemode.Server.Commands
if (serverVehicle == null)
{
VehicleManager.DeleteVehicle(v);
v.Trailer?.Delete();
VehicleManager.DeleteVehicle(v.Trailer);
continue;
}
Vehicle newVeh = serverVehicle.Spawn(v);
newVeh.Repair();
newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading);
respawnedVehicleCount++;
}

View File

@@ -15,19 +15,32 @@ namespace ReallifeGamemode.Server.Extensions
public static Vehicle GetVehicle(this ServerVehicle veh) => VehicleManager.GetVehicleFromServerVehicle(veh);
public static Vehicle Spawn(this ServerVehicle veh, Vehicle currentVeh = null)
public static Vehicle Spawn(this ServerVehicle veh, Vehicle currentVeh)
{
if (currentVeh != null) VehicleManager.DeleteVehicle(currentVeh);
if (currentVeh == null)
{
currentVeh = VehicleManager.GetVehicleFromServerVehicle(veh);
}
if(currentVeh != null)
{
VehicleManager.DeleteVehicle(currentVeh);
}
Vector3 position = veh.Position;
uint model = (uint)veh.Model;
float heading = veh.Heading;
int c1 = veh.PrimaryColor;
int c2 = veh.SecondaryColor;
Vehicle newVeh = NAPI.Vehicle.CreateVehicle(model, position, heading, c1, c2, "", 255, false, false);
veh.Livery = veh.Livery;
VehicleStreaming.SetEngineState(newVeh, false);
VehicleStreaming.SetLockStatus(newVeh, veh.Locked);
VehicleManager.AddVehicle(veh, newVeh);
newVeh.Rotation = new Vector3(0, 0, heading);
newVeh.SetSharedData("drivenDistance", veh.DistanceDriven);
@@ -71,6 +84,7 @@ namespace ReallifeGamemode.Server.Extensions
{
numberplate = "NV" + numberplate;
}
NAPI.Vehicle.SetVehicleNumberPlate(newVeh, numberplate);
veh.NumberPlate = numberplate;

View File

@@ -168,13 +168,13 @@ namespace ReallifeGamemode.Server.Managers
player.TriggerEvent("SERVER:Util_setWaypoint", spawnPos.X, spawnPos.Y);
User u = player.GetUser(dbContext);
User user = player.GetUser(dbContext);
ServerVehicle newVeh = null;
if (target == "Spieler")
{
TransactionResult result = BankManager.TransferMoney(u, business, price, "Auto gekauft", dbContext);
TransactionResult result = BankManager.TransferMoney(user, business, price, "Auto gekauft", dbContext);
if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
{
player.SendNotification("~r~Du hast nicht genug Geld: " + price.ToMoneyString());
@@ -190,7 +190,7 @@ namespace ReallifeGamemode.Server.Managers
PositionY = spawnPos.Y,
PositionZ = spawnPos.Z,
Locked = false,
UserId = player.GetUser().Id,
UserId = user.Id,
Model = shopVehicle.Model,
PrimaryColor = 111,
SecondaryColor = 111,
@@ -200,7 +200,7 @@ namespace ReallifeGamemode.Server.Managers
}
else if (target == "Fraktion")
{
var faction = dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == u.FactionId).First();
var faction = dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == user.FactionId).First();
TransactionResult result = BankManager.TransferMoney(faction, business, (int)(price * FACTION_CAR_MULTIPLIER), "Auto gekauft", dbContext);
if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
{
@@ -216,7 +216,7 @@ namespace ReallifeGamemode.Server.Managers
PositionY = spawnPos.Y,
PositionZ = spawnPos.Z,
Locked = false,
Owners = JsonConvert.SerializeObject(new int[] { player.GetUser(dbContext).FactionId.Value }),
Owners = JsonConvert.SerializeObject(new int[] { user.FactionId.Value }),
Model = shopVehicle.Model,
PrimaryColor = 111,
SecondaryColor = 111,
@@ -243,7 +243,7 @@ namespace ReallifeGamemode.Server.Managers
dbContext.ServerVehicles.Add(newVeh);
dbContext.SaveChanges();
newVeh.Spawn();
newVeh.Spawn(null);
}
}

View File

@@ -491,10 +491,10 @@ namespace ReallifeGamemode.Server.Managers
ChatService.SendMessage(player, $"~b~[INFO]~s~ Du hast durch den Autoverkauf ~g~{backPrice.ToMoneyString()}~s~ erhalten.");
VehicleManager.DeleteVehicle(veh);
dbContext.UserVehicles.Remove(userVehicle);
dbContext.SaveChanges();
veh?.Delete();
}
[RemoteEvent("CLIENT:InteractionMenu_FactionVehicleInteraction")]
@@ -552,10 +552,10 @@ namespace ReallifeGamemode.Server.Managers
ChatService.SendMessage(player, $"~b~[INFO]~s~ Die Fraktionskasse ~g~{backPrice.ToMoneyString()}~s~ erhalten.");
VehicleManager.DeleteVehicle(veh);
dbContext.FactionVehicles.Remove(factionVehicle);
dbContext.SaveChanges();
veh?.Delete();
}
}

View File

@@ -29,10 +29,12 @@ namespace ReallifeGamemode.Server.Managers
foreach (ServerVehicle veh in dbContext.ServerVehicles)
{
if (!veh.Active) continue;
if (!veh.Active)
{
continue;
}
Vehicle current = veh.Spawn();
TuningManager.ApplyTuningToServerVehicle(veh);
veh.Spawn(null);
}
}
}

View File

@@ -1,8 +1,10 @@
using GTANetworkAPI;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Log;
using ReallifeGamemode.Server.Util;
using System;
using System.Collections.Generic;
@@ -777,6 +779,8 @@ namespace ReallifeGamemode.Server.Managers
private static readonly Dictionary<NetHandle, Vector3> lastPositions = new Dictionary<NetHandle, Vector3>();
private static DateTime lastSave = DateTime.UtcNow;
private static ILogger<VehicleManager> logger = LogManager.GetLogger<VehicleManager>();
public static void CheckEnabledMods()
{
foreach (var name in _enabledMods)
@@ -851,11 +855,13 @@ namespace ReallifeGamemode.Server.Managers
{
if (_serverVehicles.ContainsKey(serverVehicle.Id))
{
return;
logger.LogCritical("Server Vehicle {Id} already has a spawned vehicle", serverVehicle.Id);
_serverVehicles[serverVehicle.Id].Entity<Vehicle>().Delete();
}
if (_serverVehicles.ContainsValue(vehicle.Handle))
{
logger.LogCritical("Vehicle handle {Handle} already belongs");
return;
}
@@ -870,7 +876,7 @@ namespace ReallifeGamemode.Server.Managers
_serverVehicles.Remove(sVeh.Id);
}
veh.Delete();
veh?.Delete();
}
public static Vehicle GetVehicleFromHandle(NetHandle handle)
@@ -941,20 +947,15 @@ namespace ReallifeGamemode.Server.Managers
public static void VehicleManagerVehicleDeath(Vehicle vehicle)
{
ServerVehicle serverVehicle = GetServerVehicleFromVehicle(vehicle);
NAPI.Util.ConsoleOutput("VehicleDeat: Debug 1");
if (serverVehicle == null)
{
NAPI.Util.ConsoleOutput("VehicleDeath: Debug 2");
vehicle.Delete();
return;
}
InventoryManager.RemoveAllItemsfromVehicleInventory(vehicle);
NAPI.Util.ConsoleOutput("VehicleDeath: Debug 3");
Vehicle newVeh = serverVehicle.Spawn(vehicle);
newVeh.Repair();
newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading);
serverVehicle.Spawn(vehicle);
}
[RemoteEvent("CLIENT:setMarkerBehindVehicle")]