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@@ -206,9 +206,9 @@ namespace ReallifeGamemode.Server.Gangwar
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Client[] usersInGangwar = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == getOwner() || c.GetUser().Faction.Name == getAttacker()).ToArray();
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Client[] usersInGangwar = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == getOwner() || c.GetUser().Faction.Name == getAttacker()).ToArray();
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foreach (var u in usersInGangwar)
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foreach (var u in usersInGangwar)
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{
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{
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Console.WriteLine(JsonConvert.SerializeObject(usersInGangwar));
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u.SendChatMessage(JsonConvert.SerializeObject(usersInGangwar));
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Console.WriteLine(JsonConvert.SerializeObject(usersInGangwar.Length));
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u.SendChatMessage(JsonConvert.SerializeObject(usersInGangwar.Length));
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Console.WriteLine(JsonConvert.SerializeObject(u.Name));
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u.SendChatMessage(JsonConvert.SerializeObject(u.Name));
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u.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
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u.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
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u.SetData("inGangWar", getId());
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u.SetData("inGangWar", getId());
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clientsInGangwar.Add(u);
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clientsInGangwar.Add(u);
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