Fraktionsmitgliederliste eingebaut inkl. uninvite für Leader

This commit is contained in:
VegaZ
2021-04-11 01:52:21 +02:00
parent aaaf86b92b
commit 35f611f889
4 changed files with 103 additions and 27 deletions

View File

@@ -135,6 +135,7 @@ namespace ReallifeGamemode.Server.Events
Price = f.BuyPrice
});
Paycheck paycheck = null;
if (Economy.Paychecks.ContainsKey(u.Id)) paycheck = Economy.Paychecks[u.Id];
@@ -169,6 +170,15 @@ namespace ReallifeGamemode.Server.Events
wage = u.Wage,
};
var memberList = dbContext.Users.Where(f => f.FactionId == u.FactionId && u.FactionId != 0).OrderByDescending(f => f.FactionRank.Order).ThenBy(f => f.Name).Select(m => new
{
username = m.Name,
factionRank = m.FactionRank.Order,
factionRankName = m.FactionRank.RankName,
isLeader = m.FactionLeader,
isOnline = m.Player.IsLoggedIn(),
});
string faction = u.Faction?.Name ?? "Zivilist";
string factionleader = u.FactionLeader ? u.Faction.Name : null;
string group = u.Group != null ? u.Group.Name : null;
@@ -193,8 +203,7 @@ namespace ReallifeGamemode.Server.Events
{
pay_amount = player.GetData<int>("pay_amount");
}
player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), factionleader, JsonConvert.SerializeObject(jobData), faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount, pay_amount, house);
player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), factionleader, JsonConvert.SerializeObject(memberList), JsonConvert.SerializeObject(jobData), faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount, pay_amount, house);
}
[RemoteEvent("keyPress:E")]

View File

@@ -215,16 +215,16 @@ namespace ReallifeGamemode.Server.Managers
{
if (type != "Fraktion" && type != "Gruppe") return;
Player target = PlayerService.GetPlayerByNameOrId(name);
if (target == null || !target.IsLoggedIn())
using var dbContext = new DatabaseContext();
User targetUser = dbContext.Users.FirstOrDefault(u => u.Name == name);
if (targetUser == null)
{
ChatService.PlayerNotFound(player);
return;
}
using var dbContext = new DatabaseContext();
User targetUser = target.GetUser(dbContext);
Player targetPlayer = PlayerService.GetPlayerByNameOrId(name);
User playerUser = player.GetUser(dbContext);
if (type == "Fraktion")
@@ -241,7 +241,7 @@ namespace ReallifeGamemode.Server.Managers
return;
}
if (player.Handle == target.Handle)
if (player.Name == targetUser.Name)
{
ChatService.ErrorMessage(player, "Du kannst dich nicht selber uninviten");
return;
@@ -253,15 +253,19 @@ namespace ReallifeGamemode.Server.Managers
return;
}
target.SetData("duty", false);
target.TriggerEvent("toggleDutyMode", false);
if (targetPlayer != null)
{
targetPlayer.SetData("duty", false);
targetPlayer.TriggerEvent("toggleDutyMode", false);
UpdateCharacterCloth.LoadCharacterDefaults(targetPlayer);
ChatService.SendMessage(targetPlayer, "!{02FCFF}Du wurdest von " + player.Name + " aus der Fraktion geworfen.");
targetUser.SetBlipAndNametagColor();
}
Medic.UpdateDutyMedics();
UpdateCharacterCloth.LoadCharacterDefaults(target);
target.GetUser(dbContext).FactionRankId = null;
target.GetUser(dbContext).FactionId = null;
ChatService.SendMessage(player, "!{02FCFF}Du hast " + target.Name + " aus der Fraktion geworfen.");
ChatService.SendMessage(target, "!{02FCFF}Du wurdest von " + player.Name + " aus der Fraktion geworfen.");
targetUser.SetBlipAndNametagColor();
targetUser.FactionRankId = null;
targetUser.FactionId = null;
ChatService.SendMessage(player, "!{02FCFF}Du hast " + targetUser.Name + " aus der Fraktion geworfen.");
dbContext.SaveChanges();
}
else if (type == "Gruppe")
@@ -278,7 +282,7 @@ namespace ReallifeGamemode.Server.Managers
return;
}
if (player.Handle == target.Handle)
if (player.Handle == targetPlayer.Handle)
{
ChatService.ErrorMessage(player, "Du kannst dich nicht selber uninviten");
return;
@@ -293,8 +297,8 @@ namespace ReallifeGamemode.Server.Managers
targetUser.Group = null;
targetUser.GroupRank = GroupRank.NONE;
ChatService.SendMessage(player, "!{02FCFF}Du hast " + target.Name + " aus der Gruppe geworfen.");
ChatService.SendMessage(target, "!{02FCFF}Du wurdest von " + player.Name + " aus der Gruppe geworfen.");
ChatService.SendMessage(player, "!{02FCFF}Du hast " + targetPlayer.Name + " aus der Gruppe geworfen.");
ChatService.SendMessage(targetPlayer, "!{02FCFF}Du wurdest von " + player.Name + " aus der Gruppe geworfen.");
dbContext.SaveChanges();
}