Fraktionsmitgliederliste eingebaut inkl. uninvite für Leader
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@@ -42,9 +42,10 @@ export default function (globalData: IGlobalData) {
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var groupRank = null;
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mp.events.add("SERVER:InteractionMenu_OpenMenu", (accountDataJson: string, factionleader: string, jobDataJson: string, faction: string, group: string, factionInvite: boolean, groupInvite: boolean, ticket_boolean: boolean, ticket_amount, house: boolean) => {
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mp.events.add("SERVER:InteractionMenu_OpenMenu", (accountDataJson: string, factionleader: string, members: string, jobDataJson: string, faction: string, group: string, factionInvite: boolean, groupInvite: boolean, ticket_boolean: boolean, ticket_amount, house: boolean) => {
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var accountData: AccountData = JSON.parse(accountDataJson);
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var jobData: JobData = JSON.parse(jobDataJson);
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var memberList: FactionMember[] = JSON.parse(members)
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//var ticket_amount = JSON.parse(ticket_amountJson);
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var menu = getInteractionMenu();
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@@ -70,12 +71,12 @@ export default function (globalData: IGlobalData) {
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if (faction && !factionleader) {
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factionItem.SetRightLabel(faction);
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menu.AddItem(factionItem);
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menu.BindMenuToItem(getFactionMenu(faction, accountData.factionVehicles, accountData.stateFaction, menu), factionItem);
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menu.BindMenuToItem(getFactionMenu(faction, accountData.factionVehicles, memberList, accountData.stateFaction, menu), factionItem);
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}
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if (faction && factionleader) {
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factionleaderItem.SetRightLabel(factionleader);
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menu.AddItem(factionleaderItem);
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menu.BindMenuToItem(getFactionLeaderMenu(faction, accountData.factionVehicles, accountData.stateFaction, menu), factionleaderItem);
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menu.BindMenuToItem(getFactionLeaderMenu(faction, accountData.factionVehicles, memberList, accountData.stateFaction, menu), factionleaderItem);
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}
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menu.AddItem(jobItem);
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menu.BindMenuToItem(getJobMenu(jobData, menu), jobItem);
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@@ -304,7 +305,7 @@ export default function (globalData: IGlobalData) {
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return licenseMenu;
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}
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function getFactionMenu(faction: string, vehData: VehicleData[], stateFaction: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
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function getFactionMenu(faction: string, vehData: VehicleData[], memberList: FactionMember[], stateFaction: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
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var factionMenu = new NativeUI.Menu("Fraktion", faction, new Point(0, screenRes.y / 3), null, null);
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factionMenu.Visible = false;
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@@ -315,13 +316,63 @@ export default function (globalData: IGlobalData) {
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factionMenu.BindMenuToItem(getVehiclesMenuFaction(vehData, "CLIENT:InteractionMenu_FactionVehicleInteraction", !stateFaction, parentMenu), factionVehicleItem);
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}
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var memberListItem = new UIMenuItem("Mitgliederliste", "Mitgliederliste");
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factionMenu.AddItem(memberListItem);
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factionMenu.BindMenuToItem(getMembersMenuFaction(faction, memberList, false, parentMenu),memberListItem);
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return factionMenu;
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}
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function getFactionLeaderMenu(faction: string, vehData: VehicleData[], stateFaction: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
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function getMembersMenuFaction(faction: string, memberList: FactionMember[], leader: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
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var memberListMenu = new NativeUI.Menu(faction, "Mitglieder", new Point(0, screenRes.y / 3), null, null);
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memberListMenu.Visible = false;
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memberList.forEach(member => {
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var memberItem: NativeUI.UIMenuItem;
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if (member.isOnline) {
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memberItem = new UIMenuItem("~g~ " + member.username, "");
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} else {
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if(leader) memberItem = new UIMenuItem("~r~ " + member.username, "");
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}
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if (memberItem) {
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if (member.isLeader) memberItem.SetLeftBadge(BadgeStyle.Star);
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memberItem.SetRightLabel(member.factionRankName);
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memberListMenu.AddItem(memberItem);
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if (leader) memberListMenu.BindMenuToItem(manageFactionMember(member.username, member.factionRankName, parentMenu), memberItem);
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}
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});
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return memberListMenu;
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}
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function manageFactionMember(username: string, factionrank: string, parentMenu: NativeUI.Menu): NativeUI.Menu {
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var manageFactionMemberMenu = new NativeUI.Menu(username, factionrank + " " + username, new Point(0, screenRes.y / 3), null, null);
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manageFactionMemberMenu.Visible = false;
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var uninviteItem = new UIMenuItem("Spieler rauswerfen", "");
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manageFactionMemberMenu.AddItem(uninviteItem);
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manageFactionMemberMenu.ItemSelect.on((item) => {
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switch (item) {
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case uninviteItem:
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manageFactionMemberMenu.Visible = false;
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mp.gui.chat.activate(true);
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globalData.InMenu = false;
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mp.events.callRemote("CLIENT:InteractionMenu_Uninvite", "Fraktion", username);
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manageFactionMemberMenu.Close(true);
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}
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});
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return manageFactionMemberMenu;
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}
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function getFactionLeaderMenu(faction: string, vehData: VehicleData[], memberList: FactionMember[], stateFaction: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
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var factionMenu = new NativeUI.Menu("Fraktion", faction, new Point(0, screenRes.y / 3), null, null);
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factionMenu.AddItem(new UIMenuItem("Spieler einladen"));
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factionMenu.AddItem(new UIMenuItem("Spieler rauswerfen"));
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//factionMenu.AddItem(new UIMenuItem("Spieler rauswerfen"));
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factionMenu.Visible = false;
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mp.gui.chat.show(false);
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if (vehData.length > 0) {
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@@ -330,6 +381,10 @@ export default function (globalData: IGlobalData) {
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factionMenu.BindMenuToItem(getVehiclesMenu(vehData, "CLIENT:InteractionMenu_FactionVehicleInteraction", !stateFaction, parentMenu), factionVehicleItem);
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}
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var memberListItem = new UIMenuItem("Mitgliederliste", "Mitgliederliste");
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factionMenu.AddItem(memberListItem);
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factionMenu.BindMenuToItem(getMembersMenuFaction(faction, memberList, true, parentMenu), memberListItem);
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factionMenu.ItemSelect.on((item, index) => {
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if (index === 0) { // Inviten
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globalData.InMenu = true;
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@@ -340,7 +395,7 @@ export default function (globalData: IGlobalData) {
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factionMenu.Close();
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globalData.InMenu = false;
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});
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} else if (index === 1) { // Uninviten
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} /*else if (index === 1) { // Uninviten
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globalData.InMenu == true;
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var input = new InputHelper("Welchen Spieler möchtest du uninviten (Name / ID)?", globalData);
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input.show();
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@@ -349,7 +404,7 @@ export default function (globalData: IGlobalData) {
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factionMenu.Close();
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globalData.InMenu = false;
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});
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}
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}*/
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});
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return factionMenu;
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8
ReallifeGamemode.Client/global.d.ts
vendored
8
ReallifeGamemode.Client/global.d.ts
vendored
@@ -64,6 +64,14 @@ declare type FactionRanks = {
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ranks: FactionRank[]
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}
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declare type FactionMember = {
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username: string;
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factionRank: number;
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factionRankName: string;
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isLeader: boolean;
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isOnline: boolean;
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}
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declare type FactionRank = {
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}
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@@ -135,6 +135,7 @@ namespace ReallifeGamemode.Server.Events
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Price = f.BuyPrice
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});
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Paycheck paycheck = null;
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if (Economy.Paychecks.ContainsKey(u.Id)) paycheck = Economy.Paychecks[u.Id];
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@@ -169,6 +170,15 @@ namespace ReallifeGamemode.Server.Events
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wage = u.Wage,
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};
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var memberList = dbContext.Users.Where(f => f.FactionId == u.FactionId && u.FactionId != 0).OrderByDescending(f => f.FactionRank.Order).ThenBy(f => f.Name).Select(m => new
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{
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username = m.Name,
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factionRank = m.FactionRank.Order,
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factionRankName = m.FactionRank.RankName,
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isLeader = m.FactionLeader,
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isOnline = m.Player.IsLoggedIn(),
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});
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string faction = u.Faction?.Name ?? "Zivilist";
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string factionleader = u.FactionLeader ? u.Faction.Name : null;
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string group = u.Group != null ? u.Group.Name : null;
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@@ -193,8 +203,7 @@ namespace ReallifeGamemode.Server.Events
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{
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pay_amount = player.GetData<int>("pay_amount");
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}
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player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), factionleader, JsonConvert.SerializeObject(jobData), faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount, pay_amount, house);
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player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), factionleader, JsonConvert.SerializeObject(memberList), JsonConvert.SerializeObject(jobData), faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount, pay_amount, house);
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}
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[RemoteEvent("keyPress:E")]
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@@ -215,16 +215,16 @@ namespace ReallifeGamemode.Server.Managers
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{
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if (type != "Fraktion" && type != "Gruppe") return;
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Player target = PlayerService.GetPlayerByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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using var dbContext = new DatabaseContext();
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User targetUser = dbContext.Users.FirstOrDefault(u => u.Name == name);
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if (targetUser == null)
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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using var dbContext = new DatabaseContext();
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User targetUser = target.GetUser(dbContext);
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Player targetPlayer = PlayerService.GetPlayerByNameOrId(name);
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User playerUser = player.GetUser(dbContext);
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if (type == "Fraktion")
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@@ -241,7 +241,7 @@ namespace ReallifeGamemode.Server.Managers
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return;
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}
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if (player.Handle == target.Handle)
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if (player.Name == targetUser.Name)
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{
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ChatService.ErrorMessage(player, "Du kannst dich nicht selber uninviten");
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return;
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@@ -253,15 +253,19 @@ namespace ReallifeGamemode.Server.Managers
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return;
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}
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target.SetData("duty", false);
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target.TriggerEvent("toggleDutyMode", false);
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Medic.UpdateDutyMedics();
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UpdateCharacterCloth.LoadCharacterDefaults(target);
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target.GetUser(dbContext).FactionRankId = null;
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target.GetUser(dbContext).FactionId = null;
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ChatService.SendMessage(player, "!{02FCFF}Du hast " + target.Name + " aus der Fraktion geworfen.");
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ChatService.SendMessage(target, "!{02FCFF}Du wurdest von " + player.Name + " aus der Fraktion geworfen.");
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if (targetPlayer != null)
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{
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targetPlayer.SetData("duty", false);
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targetPlayer.TriggerEvent("toggleDutyMode", false);
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UpdateCharacterCloth.LoadCharacterDefaults(targetPlayer);
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ChatService.SendMessage(targetPlayer, "!{02FCFF}Du wurdest von " + player.Name + " aus der Fraktion geworfen.");
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targetUser.SetBlipAndNametagColor();
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}
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Medic.UpdateDutyMedics();
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targetUser.FactionRankId = null;
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targetUser.FactionId = null;
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ChatService.SendMessage(player, "!{02FCFF}Du hast " + targetUser.Name + " aus der Fraktion geworfen.");
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dbContext.SaveChanges();
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}
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else if (type == "Gruppe")
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@@ -278,7 +282,7 @@ namespace ReallifeGamemode.Server.Managers
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return;
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}
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if (player.Handle == target.Handle)
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if (player.Handle == targetPlayer.Handle)
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{
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ChatService.ErrorMessage(player, "Du kannst dich nicht selber uninviten");
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return;
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@@ -293,8 +297,8 @@ namespace ReallifeGamemode.Server.Managers
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targetUser.Group = null;
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targetUser.GroupRank = GroupRank.NONE;
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ChatService.SendMessage(player, "!{02FCFF}Du hast " + target.Name + " aus der Gruppe geworfen.");
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ChatService.SendMessage(target, "!{02FCFF}Du wurdest von " + player.Name + " aus der Gruppe geworfen.");
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ChatService.SendMessage(player, "!{02FCFF}Du hast " + targetPlayer.Name + " aus der Gruppe geworfen.");
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ChatService.SendMessage(targetPlayer, "!{02FCFF}Du wurdest von " + player.Name + " aus der Gruppe geworfen.");
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dbContext.SaveChanges();
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}
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