light mode fix

This commit is contained in:
hydrant
2020-05-05 19:35:13 +02:00
parent 1b140a6119
commit 3618f2074e
3 changed files with 18 additions and 12 deletions

View File

@@ -10,12 +10,16 @@ export default function (globalData: IGlobalData): void {
var localPlayer: PlayerMp = mp.players.local;
mp.events.add('SERVER:Login_ShowBrowser', (registered) => {
var disableLightMode: boolean = false;
mp.events.add('SERVER:Login_ShowBrowser', (registered, disableLight) => {
mp.gui.cursor.show(true, true);
mp.gui.chat.show(false);
mp.game.ui.displayHud(false);
mp.game.ui.displayRadar(false);
disableLightMode = disableLight;
var url = registered ? "package://assets/html/login/login.html" : "package://assets/html/login/register.html";
loginBrowser = mp.browsers.new(url);
@@ -31,15 +35,7 @@ export default function (globalData: IGlobalData): void {
mp.events.add('CEF:Login_RequestPlayerName', () => {
if (loginBrowser) {
// 5:30 - 21:00
var time = mp.game.time.getLocalTime(0, 0, 0, 0, 0, 0);
var date: Date = new Date(time.year, time.month, time.day, time.hour, time.minute, time.second);
var from: Date = new Date(time.year, time.month, time.day, 5, 30, 0);
var to: Date = new Date(time.year, time.month, time.day, 21, 0, 0);
mp.gui.chat.push(JSON.stringify(time));
if (!(date > from && date < to)) { // in Zeitspanne um Light-Modus auszumachen
if (disableLightMode) {
loginBrowser.execute("disableLightMode();");
}