Added ID check on ClientService.GetClientByName
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@@ -24,6 +24,13 @@ namespace reallife_gamemode.Server.Services
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name = name.ToLower();
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List<Client> playerList = NAPI.Pools.GetAllPlayers();
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if(int.TryParse(name, out int id))
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{
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toReturn = playerList.Find(p => p.Handle.Value == id);
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return toReturn;
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}
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toReturn = playerList.Find(p => p.Name.ToLower() == name);
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if(toReturn == null)
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