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@@ -41,15 +41,15 @@ export default function speedometer(globalData: IGlobalData) {
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lockStatus = player.vehicle.getDoorLockStatus() != 1;
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if (lockStatus) {
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lockR = 104;
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lockG = 212;
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lockB = 42;
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lockSprite = "lockclosed";
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} else {
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lockSprite = "lockopen";
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lockR = 188;
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lockG = 25;
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lockB = 25;
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lockSprite = "lockclosed";
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} else {
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lockSprite = "lockopen";
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lockR = 104;
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lockG = 212;
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lockB = 42;
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}
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mp.game.graphics.drawSprite("vehicleimages", "engine", 0.343, 0.985, 0.015, 0.015 * (x / y), 0, engineR, engineG, engineB, 255);
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