corvex seine sachen drauf + hitmarker test
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251
ReallifeGamemode.Client/util/vMachines.ts
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251
ReallifeGamemode.Client/util/vMachines.ts
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export class vMachines
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{
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public Player: PlayerMp = mp.players.local;
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public IsUsingVendingMachine: boolean = false;
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private VMANIM: vMachinesAnim = new vMachinesAnim(this);
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public VendingMachineHashes =
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[
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mp.game.gameplay.getHashKey("prop_vend_coffe_01"),
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mp.game.gameplay.getHashKey("prop_vend_snak_01"),
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mp.game.gameplay.getHashKey("prop_vend_snak_01_tu"),
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mp.game.gameplay.getHashKey("prop_vend_soda_01"),
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mp.game.gameplay.getHashKey("prop_vend_soda_02"),
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mp.game.gameplay.getHashKey("prop_vend_water_01")
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];
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public IsNearVendingMachine = () : boolean =>
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{
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return this.GetNearestVendingMachineToPlayer() != -1;
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}
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public GetOffsetWorldCoordinateForVendingMachine = (handle: number) : Vector3Mp =>
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{
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if(handle === -1)
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return new mp.Vector3(-1, -1, -1);
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return mp.game.invokeVector3(vMachinesConst.GetOffsetFromEntityInWorldCoords, handle, 0, -1, 0) as Vector3Mp;
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}
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public GetEntityHeading = (handle: number) : number =>
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{
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if(handle === -1)
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return -1;
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let a = mp.game.invokeFloat(vMachinesConst.GetEntityHeading, handle) as number;
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return a;
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}
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public GetNearestVendingMachineToPlayer = () : number =>
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{
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for(let hash of this.VendingMachineHashes)
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{
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var handle = mp.game.object.getClosestObjectOfType(this.Player.position.x, this.Player.position.y, this.Player.position.z, 0.70, hash, false, false, false);
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if(mp.game.entity.isAnEntity(handle))
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return handle;
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}
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return -1;
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}
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public TriggerVendingMachine = () : boolean =>
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{
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let handle = this.GetNearestVendingMachineToPlayer();
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let coordinates = this.GetOffsetWorldCoordinateForVendingMachine(handle);
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if(this.IsUsingVendingMachine || handle === -1 || (coordinates.x === -1 && coordinates.y === -1 && coordinates.z === -1) || this.IsVendingMachineInUse(handle))
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return false;
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this.SetVendingMachineStateRemote(handle)
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mp.game.invoke(vMachinesConst.SetPedCurrentWeaponVisible, this.Player.handle, false, true, true, true);
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mp.game.invoke(vMachinesConst.SetPedStealthMovement, this.Player.handle, false, 'DEFAULT_ACTION');
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//mp.game.invoke(vMachinesConst.AiTaskLookAtEntity, this.Player.handle, handle, 2000, 2048, 3);
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mp.game.invoke(vMachinesConst.SetPedResetFlag, this.Player.handle, 322, true);
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//mp.game.invoke(vMachinesConst.AiTaskGoStraightToCoord, this.Player.handle, coordinates.x, coordinates.y, coordinates.z, 1, 20000, this.GetEntityHeading(handle), 0.1)
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/*while(this.Player.getScriptTaskStatus(2106541073) != 7 && !this.Player.isAtCoord(coordinates.x, coordinates.z, coordinates.y, 0.1, 0, 0, false, true, 0))
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mp.game.wait(0); */
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this.VMANIM.BeginAnimation();
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return true;
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}
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public InteractionCheck = () =>
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{
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if( mp.game.controls.isControlJustPressed(vMachinesConst.INPUT_GROUP_ALL, vMachinesConst.CONTROL_CONTEXT)
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&& !this.IsUsingVendingMachine
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&& this.IsNearVendingMachine()
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&& !this.IsVendingMachineInUse(this.GetNearestVendingMachineToPlayer()))
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{
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this.SetVendingMachineUseState(true);
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}
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if( mp.game.controls.isControlJustPressed(vMachinesConst.INPUT_GROUP_ALL, vMachinesConst.CONTROL_FRONTENDCANCEL)
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&& this.IsUsingVendingMachine)
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{
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this.SetVendingMachineUseState(false);
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}
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}
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public SetVendingMachineUseState = (State: boolean) =>
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{
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if(State && this.TriggerVendingMachine())
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this.IsUsingVendingMachine = State;
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else
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{
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this.Player.clearTasksImmediately();
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this.SetVendingMachineStateRemote(-1)
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this.IsUsingVendingMachine = false;
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}
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}
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public SetVendingMachineStateRemote = (handle: number) =>
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{
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if(this.Player.getVariable('IsUsingVendingMachine') != handle)
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{
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mp.events.callRemote('vendingMachine.Remote.SharedData', 'IsUsingVendingMachine', handle);
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while(this.Player.getVariable('IsUsingVendingMachine') != handle)
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mp.game.wait(0);
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}
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}
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public IsVendingMachineInUse = (handle: number) : boolean =>
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{
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return mp.players.streamed.some(p => p.getVariable('IsUsingVendingMachine') === handle);
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}
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public Update = (nametags: any) =>
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{
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if(!this.IsUsingVendingMachine)
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{
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if(this.IsNearVendingMachine())
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vMachinesUI.Show();
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this.InteractionCheck();
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}
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this.VMANIM.UpdateAnimation();
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}
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public constructor()
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{
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mp.events.add('render', this.Update);
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}
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}
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class vMachinesConst
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{
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public static readonly ANIMATION_DICTIONARY_STRING = "MINI@SPRUNK@FIRST_PERSON";
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public static readonly ANIMATION_BUY_DRINK_PART1 = "PLYR_BUY_DRINK_PT1";
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public static readonly ANIMATION_BUY_DRINK_PART2 = "PLYR_BUY_DRINK_PT2";
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public static readonly ANIMATION_BUY_DRINK_PART3 = "PLYR_BUY_DRINK_PT3";
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public static readonly AUDIO_BANK_VENDING_MACHINE = "VENDING_MACHINE";
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public static readonly INPUT_GROUP_ALL = 2;
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public static readonly CONTROL_CONTEXT = 51;
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public static readonly CONTROL_FRONTENDCANCEL = 202;
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//NATIVES
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public static readonly SET_PED_FAST_ANIMATIONS = '0x2208438012482A1A';
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public static readonly GetOffsetFromEntityInWorldCoords = '0x1899F328B0E12848';
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public static readonly GetEntityHeading = '0xE83D4F9BA2A38914';
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public static readonly ReleaseAmbientAudioBank = '0x65475A218FFAA93D'
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public static readonly SetPedCurrentWeaponVisible = '0x725A4CCFDED9A70';
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public static readonly AiTaskLookAtEntity = '0x69F4BE8C8CC4796C'
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public static readonly SetPedResetFlag = '0xC1E8A365BF3B29F2'
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public static readonly AiTaskGoStraightToCoord = '0xD76B57B44F1E6F8B'
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public static readonly SetPedStealthMovement = '0x88CBB5CEB96B7BD2';
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public static readonly GetEntityModel = '0x9F47B058362C84B5';
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}
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class vMachinesAnim
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{
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private Machines: vMachines;
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private IsAnimDictLoaded: boolean = false;
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public constructor(Machines: vMachines)
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{
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this.Machines = Machines;
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}
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public BeginAnimation = () =>
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{
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mp.game.streaming.requestAnimDict(vMachinesConst.ANIMATION_DICTIONARY_STRING);
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mp.game.audio.requestAmbientAudioBank(vMachinesConst.AUDIO_BANK_VENDING_MACHINE, false);
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while((this.IsAnimDictLoaded = mp.game.streaming.hasAnimDictLoaded(vMachinesConst.ANIMATION_DICTIONARY_STRING)) === false)
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mp.game.wait(0);
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this.Machines.Player.taskPlayAnim(vMachinesConst.ANIMATION_DICTIONARY_STRING, vMachinesConst.ANIMATION_BUY_DRINK_PART1, 2, -4, -1, 1048576, 0, false, false, false);
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}
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public UpdateAnimation = () =>
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{
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if(!this.IsAnimDictLoaded)
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return;
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if(this.Machines.Player.isPlayingAnim(vMachinesConst.ANIMATION_DICTIONARY_STRING, vMachinesConst.ANIMATION_BUY_DRINK_PART1, 1))
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{
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if(this.Machines.Player.getAnimCurrentTime(vMachinesConst.ANIMATION_DICTIONARY_STRING, vMachinesConst.ANIMATION_BUY_DRINK_PART1) > 0.1)
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vMachinesObjects.AttachObject("ng_proc_sodacan_01a");
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if(this.Machines.Player.getAnimCurrentTime(vMachinesConst.ANIMATION_DICTIONARY_STRING, vMachinesConst.ANIMATION_BUY_DRINK_PART1) > 0.95)
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{
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this.Machines.Player.taskPlayAnim(vMachinesConst.ANIMATION_DICTIONARY_STRING, vMachinesConst.ANIMATION_BUY_DRINK_PART2, 4, -1000, -1, 1048576, 0, false, false, false);
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mp.game.invoke(vMachinesConst.SET_PED_FAST_ANIMATIONS, this.Machines.Player.handle, false, false);
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}
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}
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if(this.Machines.Player.isPlayingAnim(vMachinesConst.ANIMATION_DICTIONARY_STRING, vMachinesConst.ANIMATION_BUY_DRINK_PART2, 1))
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{
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if(this.Machines.Player.getAnimCurrentTime(vMachinesConst.ANIMATION_DICTIONARY_STRING, vMachinesConst.ANIMATION_BUY_DRINK_PART2) > 0.95)
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{
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this.Machines.Player.taskPlayAnim(vMachinesConst.ANIMATION_DICTIONARY_STRING, vMachinesConst.ANIMATION_BUY_DRINK_PART3, 1000, -4, -1, 1048624, 0, false, false, false);
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mp.game.invoke(vMachinesConst.SET_PED_FAST_ANIMATIONS, this.Machines.Player.handle, false, false);
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}
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}
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if(this.Machines.Player.isPlayingAnim(vMachinesConst.ANIMATION_DICTIONARY_STRING, vMachinesConst.ANIMATION_BUY_DRINK_PART3, 1))
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{
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if(this.Machines.Player.getAnimCurrentTime(vMachinesConst.ANIMATION_DICTIONARY_STRING, vMachinesConst.ANIMATION_BUY_DRINK_PART3) > 0.1)
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vMachinesObjects.DetachObject("ng_proc_sodacan_01a");
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if(this.Machines.Player.getAnimCurrentTime(vMachinesConst.ANIMATION_DICTIONARY_STRING, vMachinesConst.ANIMATION_BUY_DRINK_PART3) > 0.95)
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this.EndAnimation();
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}
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}
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public EndAnimation = () =>
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{
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mp.game.streaming.removeAnimDict(vMachinesConst.ANIMATION_DICTIONARY_STRING);
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mp.game.invoke(vMachinesConst.ReleaseAmbientAudioBank);
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this.Machines.SetVendingMachineUseState(false);
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mp.events.callRemote('vendingMachines.Remote.Finish');
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}
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}
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class vMachinesUI
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{
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private static readonly INTERACT_HELP_TEXT: string = "~h~Drücke ~g~ ~INPUT_CONTEXT~ ~s~ um etwas zu Kaufen!";
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public static Show = () =>
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{
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var Text = vMachinesUI.INTERACT_HELP_TEXT;
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mp.game.ui.setTextComponentFormat("STRING");
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mp.game.ui.addTextComponentSubstringPlayerName(Text);
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mp.game.ui.displayHelpTextFromStringLabel(0, false, true, -1);
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}
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}
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class vMachinesObjects
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{
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public static AttachObject = (objectName: string) =>
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{
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}
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public static DetachObject = (objectName: string) =>
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{
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}
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}
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const Machines = new vMachines();
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