Fixed cardealer dialog

This commit is contained in:
hydrant
2018-12-22 17:27:27 +01:00
parent 4854d884b9
commit 37a3375e24
2 changed files with 6 additions and 2 deletions

View File

@@ -16,6 +16,7 @@ var shopMenu;
mp.events.add('ShopVehicle_OpenMenu', (businessName, price) => { mp.events.add('ShopVehicle_OpenMenu', (businessName, price) => {
var veh = mp.players.local.vehicle; var veh = mp.players.local.vehicle;
if (!veh) return;
mp.gui.chat.show(false); mp.gui.chat.show(false);
shopMenu = new Menu("Fahrzeugkauf", "Kaufe ein neues Auto", new Point(50, 50)); shopMenu = new Menu("Fahrzeugkauf", "Kaufe ein neues Auto", new Point(50, 50));

View File

@@ -675,7 +675,9 @@ namespace reallife_gamemode.Server.Commands
return; return;
} }
target.Position = new Vector3(target.Position.X, target.Position.Y, target.Position.Z + wert); Vector3 oldPos = target.Position;
target.Position = new Vector3(oldPos.X, oldPos.Y, oldPos.Z + wert);
player.SendChatMessage("Du hast " + target.Name + " geslappt. Höhe: " + wert + ""); player.SendChatMessage("Du hast " + target.Name + " geslappt. Höhe: " + wert + "");
} }
@@ -1543,7 +1545,8 @@ namespace reallife_gamemode.Server.Commands
vehicle = SaveManager.SaveShopVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.DisplayName, vehicle.Position, vehicle.Heading, vehicle.NumberPlate, vehicle = SaveManager.SaveShopVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.DisplayName, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), business, price); Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), business, price);
player.SendNotification("Shopfahrzeug ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true); player.SendNotification("Shopfahrzeug ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true);
player.Position = player.Position.Add(new Vector3(0, 0, 2)); Vector3 oldPos = player.Position;
player.Position = new Vector3(oldPos.X, oldPos.Y, oldPos.Z + 2.5);
} }
else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!"); else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
break; break;