Fixed cardealer dialog
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@@ -16,6 +16,7 @@ var shopMenu;
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mp.events.add('ShopVehicle_OpenMenu', (businessName, price) => {
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mp.events.add('ShopVehicle_OpenMenu', (businessName, price) => {
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var veh = mp.players.local.vehicle;
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var veh = mp.players.local.vehicle;
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if (!veh) return;
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mp.gui.chat.show(false);
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mp.gui.chat.show(false);
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shopMenu = new Menu("Fahrzeugkauf", "Kaufe ein neues Auto", new Point(50, 50));
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shopMenu = new Menu("Fahrzeugkauf", "Kaufe ein neues Auto", new Point(50, 50));
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@@ -675,7 +675,9 @@ namespace reallife_gamemode.Server.Commands
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return;
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return;
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}
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}
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target.Position = new Vector3(target.Position.X, target.Position.Y, target.Position.Z + wert);
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Vector3 oldPos = target.Position;
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target.Position = new Vector3(oldPos.X, oldPos.Y, oldPos.Z + wert);
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player.SendChatMessage("Du hast " + target.Name + " geslappt. Höhe: " + wert + "");
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player.SendChatMessage("Du hast " + target.Name + " geslappt. Höhe: " + wert + "");
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}
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}
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@@ -1543,7 +1545,8 @@ namespace reallife_gamemode.Server.Commands
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vehicle = SaveManager.SaveShopVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.DisplayName, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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vehicle = SaveManager.SaveShopVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.DisplayName, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), business, price);
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Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), business, price);
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player.SendNotification("Shopfahrzeug ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true);
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player.SendNotification("Shopfahrzeug ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true);
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player.Position = player.Position.Add(new Vector3(0, 0, 2));
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Vector3 oldPos = player.Position;
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player.Position = new Vector3(oldPos.X, oldPos.Y, oldPos.Z + 2.5);
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}
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}
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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break;
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break;
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