Begin script abstraction

This commit is contained in:
hydrant
2020-02-29 14:50:10 +01:00
parent 447dd2eabc
commit 37f499a446
48 changed files with 2201 additions and 49 deletions

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@@ -0,0 +1,76 @@
using System;
using System.Globalization;
namespace ReallifeGamemode.Server.Core.API
{
public class Position
{
public double X { get; set; }
public double Y { get; set; }
public double Z { get; set; }
public Position()
{
X = 0.0;
Y = 0.0;
Z = 0.0;
}
public Position(double x, double y, double z)
{
X = x;
Y = y;
Z = z;
}
public Position(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
public Position(decimal x, decimal y, decimal z)
{
X = (double)x;
Y = (double)y;
Z = (double)z;
}
public Position(int x, int y, int z)
{
X = x;
Y = y;
Z = z;
}
public Position Add(Position toAdd)
{
return new Position(X + toAdd.X, Y + toAdd.Y, Z + toAdd.Z);
}
public Position Subtract(Position toSubtract)
{
return new Position(X - toSubtract.X, Y - toSubtract.Y, Z - toSubtract.Z);
}
public double DistanceTo(Position position)
{
var x = position.X - X;
var y = position.Y - Y;
var z = position.Z - Z;
return Math.Sqrt(x * x + y * y + z * z);
}
public override string ToString()
{
var x = Math.Round(this.X, 2).ToString(CultureInfo.InvariantCulture);
var y = Math.Round(this.Y, 2).ToString(CultureInfo.InvariantCulture);
var z = Math.Round(this.Z, 2).ToString(CultureInfo.InvariantCulture);
return $"{x}, {y}, {z}";
}
}
}