Begin script abstraction
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61
ReallifeGamemode.Server.Core.RageMP/RageAPI.cs
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61
ReallifeGamemode.Server.Core.RageMP/RageAPI.cs
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using System;
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Core.API;
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using ReallifeGamemode.Server.Core.API.API;
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namespace ReallifeGamemode.Server.Core.RageMP
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{
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public class RageAPI : IAPI
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{
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public IColShapeAPI ColShape => new RageColShapeAPI();
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public IVehicleAPI Vehicle => new RageVehicleAPI();
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public void DisableDefaultCommandErrorMessages()
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{
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NAPI.Server.SetCommandErrorMessage(null);
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NAPI.Server.SetGlobalDefaultCommandMessages(false);
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}
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public void SetGlobalChatEnabled(bool enable)
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{
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NAPI.Server.SetGlobalServerChat(enable);
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}
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public void DisableDefaultSpawnBehavior()
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{
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NAPI.Server.SetAutoSpawnOnConnect(false);
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}
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public IPlayer GetPlayerFromNameOrId(string nameOrId)
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{
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Player player;
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if (int.TryParse(nameOrId, out var playerId))
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{
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player = NAPI.Pools.GetAllPlayers().Where(u => u.Handle.Value == playerId).FirstOrDefault();
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}
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else
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{
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player = NAPI.Player.GetPlayerFromName(nameOrId);
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}
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if (player == null || player.Handle == null)
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{
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return null;
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}
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return new RagePlayer(player);
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}
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public void SetTime(int hour, int minute, int second)
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{
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NAPI.World.SetTime(hour, minute, second);
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}
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public void TriggerClientEventForAll(string eventName, params object[] args)
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{
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NAPI.ClientEvent.TriggerClientEventForAll("SERVER:" + eventName, args);
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}
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}
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}
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