Begin script abstraction
This commit is contained in:
27
ReallifeGamemode.Server.Types/AdminLevel.cs
Normal file
27
ReallifeGamemode.Server.Types/AdminLevel.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
|
||||
namespace ReallifeGamemode.Server.Types
|
||||
{
|
||||
public enum AdminLevel
|
||||
{
|
||||
[EnumMember(Value = "None")]
|
||||
None = 0,
|
||||
[EnumMember(Value = "Team")]
|
||||
Team = 1,
|
||||
[EnumMember(Value = "Supporter")]
|
||||
Support = 2,
|
||||
[EnumMember(Value = "Administrator (1)")]
|
||||
Admin_1 = 3,
|
||||
[EnumMember(Value = "Administrator (2)")]
|
||||
Admin_2 = 4,
|
||||
[EnumMember(Value = "Administrator (3)")]
|
||||
Admin_3 = 5,
|
||||
[EnumMember(Value = "Head-Administrator")]
|
||||
Headadmin = 6,
|
||||
[EnumMember(Value = "Projektleiter")]
|
||||
Project_Lead = 7,
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user