Begin script abstraction
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22
ReallifeGamemode.Server.Types/ChatPrefix.cs
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22
ReallifeGamemode.Server.Types/ChatPrefix.cs
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using System;
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using System.Collections.Generic;
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using System.Runtime.Serialization;
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using System.Text;
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namespace ReallifeGamemode.Server.Types
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{
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public enum ChatPrefix
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{
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None,
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[EnumMember(Value = "~m~Benutzung:~s~ ")]
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Usage,
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[EnumMember(Value = "~b~[ADMIN]~s~ ")]
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Admin,
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[EnumMember(Value = "~b~[INFO]~s~ ")]
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Info,
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[EnumMember(Value = "~y~[WARNUNG]~s~ ")]
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Warning,
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[EnumMember(Value = "~r~[FEHLER]~s~ ")]
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Error
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}
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}
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