Vehicle tuning is saved now
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22
Server/Entities/VehicleMod.cs
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22
Server/Entities/VehicleMod.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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namespace reallife_gamemode.Server.Entities
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{
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public class VehicleMod
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[ForeignKey("Vehicle")]
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public int ServerVehicleId { get; set; }
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public ServerVehicle Vehicle { get; set; }
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public int Slot { get; set; }
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public int ModId { get; set; }
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}
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}
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