Vehicle tuning is saved now
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@@ -36,13 +36,9 @@ namespace reallife_gamemode.Server.Managers
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if (!veh.Active) continue;
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Vehicle current = veh.Spawn();
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TuningManager.ApplyTuningToServerVehicle(veh);
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if (veh is Saves.SavedVehicle savedV)
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{
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NAPI.Vehicle.CreateVehicle((uint)savedV.Model, new Vector3(savedV.PositionX, savedV.PositionY, savedV.PositionZ), savedV.Heading, savedV.PrimaryColor,
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savedV.SecondaryColor, savedV.NumberPlate, 255, savedV.Locked);
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}
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else if (veh is ShopVehicle shopV)
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if (veh is ShopVehicle shopV)
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{
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string displayName = NAPI.Vehicle.GetVehicleDisplayName(shopV.Model);
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NAPI.Vehicle.SetVehicleEngineHealth(current, 0);
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