Vehicle tuning is saved now
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@@ -1,7 +1,9 @@
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using GTANetworkAPI;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using System.Collections.Generic;
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using System.Linq;
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namespace reallife_gamemode.Server.Managers
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{
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@@ -38,6 +40,20 @@ namespace reallife_gamemode.Server.Managers
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tuningGarages.Add(colShape);
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}
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public static void ApplyTuningToServerVehicle(ServerVehicle sVeh)
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{
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Vehicle veh = VehicleManager.GetVehicleFromServerVehicle(sVeh);
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if (veh == null) return;
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using(var dbContext = new DatabaseContext())
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{
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foreach(VehicleMod vMod in dbContext.VehicleMods.ToList().FindAll(vM => vM.ServerVehicleId == sVeh.Id))
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{
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veh.SetMod(vMod.Slot, vMod.ModId - 1);
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}
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}
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}
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[RemoteEvent("startPlayerTuning")]
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public void StartPlayerTuning(Client player)
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{
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@@ -51,6 +67,33 @@ namespace reallife_gamemode.Server.Managers
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{
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if (index == 0) index--;
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player.Vehicle.SetMod(slot, index - 1);
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ServerVehicle sV = player.Vehicle.GetServerVehicle();
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if (sV == null) return;
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using (var dbContext = new DatabaseContext())
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{
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VehicleMod vMod = dbContext.VehicleMods.FirstOrDefault(m => m.ServerVehicleId == sV.Id && m.Slot == slot);
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if(vMod == null && index != -1)
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{
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vMod = new VehicleMod
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{
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ServerVehicleId = sV.Id,
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Slot = slot,
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ModId = index
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};
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dbContext.VehicleMods.Add(vMod);
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}
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else if(vMod != null && index == -1)
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{
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dbContext.VehicleMods.Remove(vMod);
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}
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else
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{
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vMod.ModId = index;
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}
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dbContext.SaveChanges();
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}
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}
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}
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}
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