/heal preis 10-100
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@@ -1,4 +1,4 @@
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using GTANetworkAPI;
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using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Models;
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@@ -237,16 +237,21 @@ namespace ReallifeGamemode.Server.Commands
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Medic.RemoveTaskFromList(task);
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Medic.RemoveTaskFromList(task);
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}
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}
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[Command("heal", "~m~Benutzung: ~s~/heal [Spieler]")] //TODO Eventuell noch mit Geldbetrag wie bei SA:MP
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[Command("heal", "~m~Benutzung: ~s~/heal [Spieler] (Preis)")] //TODO Eventuell noch mit Geldbetrag wie bei SA:MP
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public void CmdFactionMedicHealive(Player player, string receiver)
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public void CmdFactionMedicHealive(Player player, string receiver, int price = 100)
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{
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{
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Player target = PlayerService.GetPlayerByNameOrId(receiver);
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Player target = PlayerService.GetPlayerByNameOrId(receiver);
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if (player.GetUser()?.FactionId == null || player.GetUser().FactionId != 2)
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if (player.GetUser()?.FactionId != 2)
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{
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{
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ChatService.NotAuthorized(player);
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ChatService.NotAuthorized(player);
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return;
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return;
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}
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}
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if (price < 10 || price > 100)
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{
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ChatService.ErrorMessage(player, "Der Preis muss zwischen 10$ und 100$ liegen");
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}
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if (!player.IsDuty())
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if (!player.IsDuty())
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{
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{
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ChatService.ErrorMessage(player, "Du bist nicht im Dienst");
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ChatService.ErrorMessage(player, "Du bist nicht im Dienst");
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@@ -263,9 +268,28 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.ErrorMessage(player, "Du kannst dich nicht selbst heilen.");
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ChatService.ErrorMessage(player, "Du kannst dich nicht selbst heilen.");
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return;
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return;
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}
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}
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using var dbContext = new DatabaseContext();
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User targetUser = target.GetUser(dbContext);
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if (targetUser.Handmoney >= price)
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{
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targetUser.Handmoney -= price;
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}
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else
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{
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int bankMoney = price - targetUser.Handmoney;
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targetUser.Handmoney = 0;
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targetUser.BankAccount.Balance -= bankMoney;
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}
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += price;
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dbContext.SaveChanges();
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target.Health = 100;
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target.Health = 100;
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target.SendNotification("Du wurdest von ~g~" + player.Name + " ~s~geheilt.", false);
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target.SendNotification($"Du wurdest von ~g~{player.Name} ~s~ für ~g~{price.ToMoneyString()} geheilt.", false);
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player.SendNotification("Du hast ~g~" + target.Name + " ~s~geheilt.", false);
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player.SendNotification($"Du hast ~g~{target.Name} ~s~ für {price.ToMoneyString()} geheilt.", false);
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}
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}
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#endregion
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#endregion
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#region Staatsfraktionen (LSPD / FBI) Commands
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#region Staatsfraktionen (LSPD / FBI) Commands
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