Escape Wanteds done Client Side.

This commit is contained in:
2021-04-27 23:07:44 +02:00
parent b48e76ba45
commit 38a47c32c2
4 changed files with 48 additions and 80 deletions

View File

@@ -13,82 +13,25 @@ using ReallifeGamemode.Server.Services;
namespace ReallifeGamemode.Server.Wanted
{
public class WantedEscapeTimer
public class WantedEscapeTimer : Script
{
private const int WantedEscapeTime = 300000;
public static Dictionary<int, int> waTimer { get; set; } = new Dictionary<int, int>(); //zeit in ms
/*
public static void WantedTimer()
{
//System.Timers.Timer timer = new System.Timers.Timer(2500);
//timer.Start();
//timer.Elapsed += Timer_Elapsed;
}
*/
public static void ResetWantedTimeToElapse(User user)
{
waTimer[user.Id] = WantedEscapeTime;
}
public static void Timer_Elapsed()
[RemoteEvent("CLIENT:EscapeWanted")]
public void WantedEscape(Player player)
{
using var dbContext = new DatabaseContext();
foreach (var player in NAPI.Pools.GetAllPlayers())
User user = player.GetUser(dbContext);
if (user.Wanteds <= 0)
return;
player.SendChatMessage("~y~Du hast erfolgreich einen Wanted abgetaucht.");
user.Wanteds -= 1;
if (user.Wanteds == 0)
{
User user = player.GetUser(dbContext);
if (user != null && user.Wanteds > 0)
{
if (!waTimer.ContainsKey(user.Id))
ResetWantedTimeToElapse(user);
bool isNearCop = false;
foreach (var playerCop in NAPI.Pools.GetAllPlayers())
{
if (!playerCop.IsLoggedIn()) continue;
User cop = playerCop.GetUser();
if (cop != null && (cop.FactionId == 1 || cop.FactionId == 3))
{
if (cop.GetData<bool>("duty") && playerCop.Position.DistanceTo2D(player.Position) <= 500)
{
//Schriftzug 'abgetaucht' zerstören :(
isNearCop = true;
break;
}
//Hier abgetaucht schriftzug einfügen :)
}
}
if (!waTimer.ContainsKey(user.Id))
waTimer[user.Id] = 300000;
if (waTimer[user.Id] <= 0)
{
ResetWantedTimeToElapse(user);
player.SendChatMessage("~y~Du hast erfolgreich einen Wanted abgetaucht.");
user.Wanteds -= 1;
if (user.Wanteds == 0)
{
ChatService.HQMessage(player.Name + " konnte solange abtauchen, sodass er nicht mehr gesucht wird.");
user.SetBlipAndNametagColor();
}
dbContext.SaveChanges();
waTimer[user.Id] = WantedEscapeTime;
}
else if (!isNearCop && !player.IsAfk())
{
player.TriggerEvent("SERVER:SetWantedFlash", true);
waTimer[user.Id] -= 2500;
}
else if (isNearCop)
{
player.TriggerEvent("SERVER:SetWantedFlash", false);
ResetWantedTimeToElapse(user);
}
}
ChatService.HQMessage(player.Name + " konnte solange abtauchen, sodass er nicht mehr gesucht wird.");
user.SetBlipAndNametagColor();
}
dbContext.SaveChanges();
}
}
}