seatbelt
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@@ -73,6 +73,7 @@ export default function vehicleMenu(globalData: IGlobalData) {
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mp.events.callRemote("VehicleMenu_ToggleEngine");
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break;
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case 2: // Gurt an-/ablegen
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mp.events.callRemote("CLIENT:VehicleMenu_UseSeatbelt");
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break;
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case 3: // Fahrzeug auf-/abschließen
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mp.events.callRemote("VehicleMenu_LockCar");
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@@ -88,6 +89,18 @@ export default function vehicleMenu(globalData: IGlobalData) {
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}
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});
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mp.events.add("SERVER:ChangeSeatbeltState", () => {
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var currentState = mp.players.local.getConfigFlag(32, true);
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currentState = !currentState;
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mp.players.local.setConfigFlag(32, currentState);
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var msg = `Sicherheitsgurt ${(currentState ? '~r~abgelegt' : '~g~angelegt')}`;
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mp.events.call("BN_Show", msg);
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});
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mp.events.add(RageEnums.EventKey.PLAYER_LEAVE_VEHICLE, (vehicle, seat) => {
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mp.players.local.setConfigFlag(32, true);
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});
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function showDoorsMenu() {
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globalData.InMenu = true;
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@@ -324,5 +324,16 @@ namespace ReallifeGamemode.Server.Events
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VehicleStreaming.SetDoorState(veh, doorId, DoorState.DoorClosed);
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}
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}
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[RemoteEvent("CLIENT:VehicleMenu_UseSeatbelt")]
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public void VehicleMenuUseSeatbelt(Player player)
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{
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if (!player.IsInVehicle)
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{
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return;
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}
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player.TriggerEvent("SERVER:ChangeSeatbeltState");
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}
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}
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}
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