Resolve merge conflict
This commit is contained in:
15
.gitlab-ci.yml
Normal file
15
.gitlab-ci.yml
Normal file
@@ -0,0 +1,15 @@
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#stages:
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# - build
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#before_script:
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# - "dotnet restore"
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#build:
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# stage: build
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# only:
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# - develop
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# script:
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# - "dotnet build"
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# - "cp bin/Debug/netcoreapp2.0/* /ragemp_srv/bridge/resources/reallife-gamemode"
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# - "rm -rf /ragemp_srv/client_packages/*"
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# - "cp -r Client/* /ragemp_srv/client_packages"
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@@ -13,7 +13,7 @@ using reallife_gamemode.Model;
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/**
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* @overview Life of German Reallife - Admin Commands (Admin.cs)
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* @author VegaZ, hydrant, xSprite
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* @author VegaZ, hydrant, xSprite, balbo
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* @copyright (c) 2008 - 2018 Life of German
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*/
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@@ -266,7 +266,7 @@ namespace reallife_gamemode.Server.Commands
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}
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target.GiveWeapon(wHash, ammo);
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target.SendChatMessage("~b~Du hast von " +player.Name +" eine/n " + wHash + " mit einer Munition von " +ammo + " erhalten.");
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target.SendChatMessage("~b~Du hast von " + player.Name + " eine/n " + wHash + " mit einer Munition von " + ammo + " erhalten.");
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player.SendChatMessage("~b~Du hast " + target.Name + " eine/n " + wHash + " mit einer Munition von " + ammo + " gegeben.");
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}
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@@ -398,8 +398,8 @@ namespace reallife_gamemode.Server.Commands
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ChatService.ErrorMsg(player);
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return;
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}
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target.SendChatMessage("~y~PM von "+ player.Name + ": " + msg +" ");
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player.SendChatMessage("~y~PM an "+ target.Name + ": " + msg + " ");
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target.SendChatMessage("~y~PM von " + player.Name + ": " + msg + " ");
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player.SendChatMessage("~y~PM an " + target.Name + ": " + msg + " ");
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}
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[Command("takeweapon", "~m~Benutzung: ~s~/takeweapon [Spieler]")]
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@@ -444,9 +444,9 @@ namespace reallife_gamemode.Server.Commands
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foreach (var managedClient in peopleInRange)
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{
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managedClient.Health = hp;
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managedClient.SendChatMessage("~b~Admin "+ player.Name + " hat im Radius von " + radius + " die HP auf " + hp + " gesetzt.");
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managedClient.SendChatMessage("~b~Admin " + player.Name + " hat im Radius von " + radius + " die HP auf " + hp + " gesetzt.");
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}
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player.SendChatMessage("~b~Das Leben von " + peopleInRange.Count + " Spielern wurde auf "+ hp + " gesetzt.");
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player.SendChatMessage("~b~Das Leben von " + peopleInRange.Count + " Spielern wurde auf " + hp + " gesetzt.");
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}
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[Command("rsetarmor", "~m~Benutzung: ~s~/rsetarmor [Radius] (Armor)")]
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@@ -466,7 +466,7 @@ namespace reallife_gamemode.Server.Commands
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foreach (var managedClient in peopleInRange)
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{
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managedClient.Health = Armor;
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managedClient.Armor = Armor;
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managedClient.SendChatMessage("~b~Admin " + player.Name + " hat im Radius von " + radius + " die Rüstung auf " + Armor + " gesetzt.");
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}
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player.SendChatMessage("~b~Die Rüstung von " + peopleInRange.Count + " Spielern wurde auf " + Armor + " gesetzt.");
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@@ -486,8 +486,11 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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string broadcastMsg = $"Serverzeit wurde auf {hour:D2}:{min:D2}:{sec:D2} gesetzt!";
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NAPI.Chat.SendChatMessageToAll(broadcastMsg);
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NAPI.World.SetTime(hour, min, sec);
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NAPI.Chat.SendChatMessageToAll("Serverzeit auf " + hour + ":" + min + ":" + sec + " gestellt");
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return;
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}
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[Command("val")]
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@@ -521,9 +524,9 @@ namespace reallife_gamemode.Server.Commands
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foreach (var managedClient in peopleInRange)
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{
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managedClient.GiveWeapon(wHash, munition);
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managedClient.SendChatMessage("~b~Admin " +player.Name + " hat im Radius von " + radius + " eine/n " + weapon +" mit " + munition +" Munition vergeben.");
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managedClient.SendChatMessage("~b~Admin " + player.Name + " hat im Radius von " + radius + " eine/n " + weapon + " mit " + munition + " Munition vergeben.");
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}
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player.SendChatMessage("~b~Du hast " + peopleInRange.Count +" Spielern eine " + weapon + " mit " + munition + " Munition gegeben");
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player.SendChatMessage("~b~Du hast " + peopleInRange.Count + " Spielern eine " + weapon + " mit " + munition + " Munition gegeben");
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}
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[Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip, ~r~Marker, Ped, Pickup, TextLabel, ~g~Vehicle")]
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@@ -548,12 +551,11 @@ namespace reallife_gamemode.Server.Commands
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if (player.IsInVehicle)
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{
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Vehicle vehicle = player.Vehicle;
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SaveData.SaveVehicleData((VehicleHash) vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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SaveData.SaveVehicleData((VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), vehicle.Locked, vehicle.EngineStatus, Convert.ToByte(vehicle.Dimension));
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}
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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break;
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}
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}
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@@ -632,7 +634,303 @@ namespace reallife_gamemode.Server.Commands
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}
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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}
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[Command("a", "~m~Benutzung: ~s~/a [Nachricht]")]
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public void CmdAdminA(Client player, string message)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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List<Client> playerlist = NAPI.Pools.GetAllPlayers();
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foreach (Client currentPlayer in playerlist)
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{
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if (currentPlayer.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? false)
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{
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NAPI.Chat.SendChatMessageToPlayer(currentPlayer, "~r~Admin " + NAPI.Player.GetPlayerName(player) + "~w~: " + message);
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}
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}
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}
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[Command("team", "~m~Benutzung: ~s~/team")]
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public void CmdAdminTeam(Client player)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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NAPI.Chat.SendChatMessageToPlayer(player, "Online Teammitglieder:");
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List<Client> playerlist = NAPI.Pools.GetAllPlayers();
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foreach (Client currentPlayer in playerlist)
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{
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if (currentPlayer.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? false)
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{
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NAPI.Chat.SendChatMessageToPlayer(player, "~w~" + NAPI.Player.GetPlayerName(currentPlayer));
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}
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}
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}
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[Command("setweather", "~m~Benutzung: ~s~/setweather [WEATHER]")]
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public void CmdAdminSetweather(Client player, string weather)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Weather weatherBefore = NAPI.World.GetWeather();
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NAPI.World.SetWeather(weather);
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Weather weatherAfter = NAPI.World.GetWeather();
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if (!weatherBefore.Equals(weatherAfter))
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{
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NAPI.Chat.SendChatMessageToPlayer(player, "~w~Wetter geändert: " + NAPI.World.GetWeather());
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}
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else
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{
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NAPI.Chat.SendChatMessageToPlayer(player, "~w~Wetter konnte nicht geändert werden");
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}
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}
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[Command("freeze", "~m~Benutzung: ~s~/freeze [Player]")]
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public void CmdAdminFreeze(Client player, string targetname)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByName(targetname);
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if (target == null)
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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target.Freeze(true);
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}
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[Command("unfreeze", "~m~Benutzung: ~s~/freeze [Player]")]
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public void CmdAdminUnfreeze(Client player, string targetname)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByName(targetname);
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if (target == null)
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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target.Freeze(false);
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}
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[Command("kick", "~m~Benutzung: ~s~/kick [Player] [Grund]")]
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public void CmdAdminKick(Client player, string targetname, string reason)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByName(targetname);
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if (target == null)
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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string targetPlayername = NAPI.Player.GetPlayerName(target);
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string adminPlayername = NAPI.Player.GetPlayerName(player);
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NAPI.Chat.SendChatMessageToPlayer(target, "~r~KICKINFO: ~w~Du wurdest von " + adminPlayername + " vom Server gekickt: " + reason);
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target.Kick();
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NAPI.Chat.SendChatMessageToAll("~y~INFO: ~w~" + targetPlayername + " wurde von " + adminPlayername + " gekickt: " + reason);
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}
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[Command("clearchat", "~m~Benutzung: ~s~/clearchat")]
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public void CmdAdminClearchat(Client player)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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for (int i = 0; i < 20; i++)
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{
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NAPI.Chat.SendChatMessageToAll("");
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}
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}
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[Command("up", "~m~Benutzung: ~s~/up [Wert]")]
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public void CmdAdminUp(Client player, int value = 5)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (player.IsInVehicle)
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{
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player.Vehicle.Position = new Vector3(player.Vehicle.Position.X, player.Vehicle.Position.Y, player.Vehicle.Position.Z + value);
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}
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else
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{
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player.Position = new Vector3(player.Position.X, player.Position.Y, player.Position.Z + value);
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}
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}
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[Command("dn", "~m~Benutzung: ~s~/dn [Wert]")]
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public void CmdAdminDn(Client player, int value = 5)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (player.IsInVehicle)
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{
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player.Vehicle.Position = new Vector3(player.Vehicle.Position.X, player.Vehicle.Position.Y, player.Vehicle.Position.Z - value);
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} else
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{
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player.Position = new Vector3(player.Position.X, player.Position.Y, player.Position.Z - value);
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}
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}
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[Command("rt", "~m~Benutzung: ~s~/rt [Wert]")]
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public void CmdAdminRt(Client player, int value = 5)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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float playerHeading = player.Heading;
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if (playerHeading < 45 || playerHeading >= 315)
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{
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Vector3 playerPosition = new Vector3(player.Position.X + value, player.Position.Y, player.Position.Z);
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player.Position = playerPosition;
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}
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else if (playerHeading < 315 && playerHeading >= 225)
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{
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Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y - value, player.Position.Z);
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player.Position = playerPosition;
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}
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else if (playerHeading >= 135 && playerHeading < 225)
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{
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Vector3 playerPosition = new Vector3(player.Position.X - value, player.Position.Y, player.Position.Z);
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player.Position = playerPosition;
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}
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else if (playerHeading >= 45 && playerHeading < 135)
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{
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Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y + value, player.Position.Z);
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player.Position = playerPosition;
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}
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}
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[Command("lt", "~m~Benutzung: ~s~/lt [Wert]")]
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public void CmdAdminLt(Client player, int value = 5)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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float playerHeading = player.Heading;
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if (playerHeading < 45 || playerHeading >= 315)
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{
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Vector3 playerPosition = new Vector3(player.Position.X - value, player.Position.Y, player.Position.Z);
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player.Position = playerPosition;
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}
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else if (playerHeading < 315 && playerHeading >= 225)
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{
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Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y + value, player.Position.Z);
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player.Position = playerPosition;
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}
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else if (playerHeading >= 135 && playerHeading < 225)
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{
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Vector3 playerPosition = new Vector3(player.Position.X + value, player.Position.Y, player.Position.Z);
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player.Position = playerPosition;
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}
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else if (playerHeading >= 45 && playerHeading < 135)
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{
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Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y - value, player.Position.Z);
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player.Position = playerPosition;
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}
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}
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[Command("spec", "~m~Benutzung: ~s~/spec [Player]")]
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public void CmdAdminSpectate(Client player, string name)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByName(name);
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if (target == null)
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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if (target == player)
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{
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ChatService.ErrorMsg(player);
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return;
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}
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bool spec = player.GetData("spec");
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if (spec == false)
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{
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NAPI.Player.SetPlayerToSpectatePlayer(player, target);
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player.SetData("spec", true);
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}
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else
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{
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NAPI.Player.UnspectatePlayer(player);
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player.SetData("spec", false);
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}
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}
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[Command("ip", "~m~Benutzung: ~s~/ip [Spieler]")]
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public void CmdAdminIp(Client player, string targetname)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByName(targetname);
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if (target == null)
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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player.SendChatMessage("IP von " + NAPI.Player.GetPlayerName(target) + ": " + target.Address);
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}
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//TEST COMMAND
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[Command("myvehicles")]
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@@ -6,10 +6,13 @@ using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Services;
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using reallife_gamemode.Server.Util;
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/**
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* @overview Life of German Reallife - Event Login (Login.cs)
|
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* @author VegaZ
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* @author VegaZ, xSprite
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* @copyright (c) 2008 - 2018 Life of German
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*/
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@@ -23,7 +26,21 @@ namespace reallife_gamemode.Server.Events
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player.SetData("isLoggedIn", false);
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player.Position = new Vector3(-1883.736, -781.4911, -10);
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player.FreezePosition = true;
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string name = player.Name;
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List<Client> playerlist = NAPI.Pools.GetAllPlayers();
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foreach (Client currentPlayer in playerlist)
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{
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if (currentPlayer.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? false)
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{
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if (player.GetData("isLoggedIn"))
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{
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player.SendChatMessage("~m~*** "+player.Name+"["+player.SocialClubName+"] [ID:"+player.Handle.Value+"] ("+player.Address+")");
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}
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}
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}
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}
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||||
<<<<<<< HEAD
|
||||
[RemoteEvent("IsPlayerBanned")]
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public void IsPlayerBanned(Client player)
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||||
{
|
||||
@@ -55,5 +72,7 @@ namespace reallife_gamemode.Server.Events
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||||
}
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||||
}
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||||
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||||
=======
|
||||
>>>>>>> 93818ed28ddf5427bc20581af533e442290ed7e0
|
||||
}
|
||||
}
|
||||
@@ -7,10 +7,11 @@ using GTANetworkMethods;
|
||||
using reallife_gamemode.Model;
|
||||
using reallife_gamemode.Server.Extensions;
|
||||
|
||||
/*
|
||||
* Author: balbo
|
||||
*
|
||||
* */
|
||||
/**
|
||||
* @overview Life of German Reallife - Events Death (Death.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace reallife_gamemode.Server.Events
|
||||
{
|
||||
|
||||
@@ -45,6 +45,7 @@ namespace reallife_gamemode.Server.Events
|
||||
NAPI.Player.SpawnPlayer(player, Main.DEFAULT_SPAWN_POSITION, Main.DEFAULT_SPAWN_HEADING);
|
||||
|
||||
player.SetData("isLoggedIn", true);
|
||||
player.SetData("spec", true);
|
||||
player.TriggerEvent("draw");
|
||||
player.Position = new Vector3(user.PositionX, user.PositionY, user.PositionZ);
|
||||
}
|
||||
|
||||
@@ -21,13 +21,14 @@ namespace reallife_gamemode.Server.Services
|
||||
* Gibt "null" zurück, falls kein Client gefunden wurde
|
||||
*/
|
||||
Client toReturn = null;
|
||||
name = name.ToLower();
|
||||
|
||||
List<Client> playerList = NAPI.Pools.GetAllPlayers();
|
||||
toReturn = playerList.Find(p => p.Name == name);
|
||||
toReturn = playerList.Find(p => p.Name.ToLower() == name);
|
||||
|
||||
if(toReturn == null)
|
||||
{
|
||||
toReturn = playerList.Find(p => p.Name.StartsWith(name));
|
||||
toReturn = playerList.Find(p => p.Name.ToLower().StartsWith(name));
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
|
||||
Reference in New Issue
Block a user