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@@ -172,7 +172,7 @@ namespace ReallifeGamemode.Server.Commands
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[Command("team", "~m~Benutzung: ~s~/team")]
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public void CmdAdminTeam(Client player)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.TEAM) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.MAPPING) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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@@ -180,7 +180,7 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.SendMessage(player, "Online Teammitglieder:");
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List<Client> playerlist = NAPI.Pools.GetAllPlayers().FindAll(c => c.GetUser()?.IsAdmin(AdminLevel.TEAM) ?? false).OrderByDescending(c => c.GetUser().AdminLevel).ToList();
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List<Client> playerlist = NAPI.Pools.GetAllPlayers().FindAll(c => c.GetUser()?.IsAdmin(AdminLevel.MAPPING) ?? false).OrderByDescending(c => c.GetUser().AdminLevel).ToList();
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foreach (Client currentPlayer in playerlist)
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{
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ChatService.SendMessage(player, currentPlayer.GetUser().AdminLevel.GetName() + " | " + currentPlayer.Name + " | ID: " + currentPlayer.Handle.Value);
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@@ -329,7 +329,7 @@ namespace ReallifeGamemode.Server.Commands
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[Command("tc", "~m~Benutzung: ~s~/tc [Nachricht]", GreedyArg = true)]
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public void CmdTeamC(Client player, string message)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.TEAM) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.MAPPING) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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@@ -337,7 +337,7 @@ namespace ReallifeGamemode.Server.Commands
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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ChatService.BroadcastAdmin("!{#578A83}** TC " + player.Name + ":~w~ " + message, AdminLevel.TEAM);
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ChatService.BroadcastAdmin("!{#578A83}** TC " + player.Name + ":~w~ " + message, AdminLevel.MAPPING);
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}
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[Command("joblist", "~m~Benutzung: ~s~/joblist")]
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@@ -1261,7 +1261,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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#endregion
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#region ALevel1337
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[Command("gotocp", "~m~Benutzung: ~s~/sethandmoney [Target] [Geld]")]
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[Command("gotocp", "~m~Benutzung: ~s~/sethandmoney [Name/ID] [Menge]")]
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public void CmdAdminGotocp(Client admin)
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{
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admin.TriggerEvent("getCP");
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@@ -1275,7 +1275,7 @@ namespace ReallifeGamemode.Server.Commands
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user.Position = pos;
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}
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[Command("sethandmoney", "~m~Benutzung: ~s~/sethandmoney [Target] [Geld]")]
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[Command("sethandmoney", "~m~Benutzung: ~s~/sethandmoney [Name/ID] [Menge]")]
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public void CmdAdminSetUserHandMoney(Client admin, string targetname, int amount)
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{
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if (!admin.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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@@ -1295,11 +1295,13 @@ namespace ReallifeGamemode.Server.Commands
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var user = target.GetUser(context);
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user.Handmoney = amount;
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context.SaveChanges();
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target.TriggerEvent("SERVER:SET_HANDMONEY", amount);
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}
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target.TriggerEvent("SERVER:SET_HANDMONEY", amount);
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ChatService.SendMessage(admin, "~b~[ADMIN]~s~ Du hast das Handgeld von " + target.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
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ChatService.SendMessage(target, "~b~[ADMIN]~s~ Dein Handgeld wurde von Admin " + target.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
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}
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[Command("givehandmoney", "~m~Benutzung: ~s~/givehandmoney [Target] [Geld]")]
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[Command("givehandmoney", "~m~Benutzung: ~s~/givehandmoney [Name/ID] [Menge]")]
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public void CmdAdminGiveUserHandMoney(Client admin, string targetname, int amount)
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{
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if (!admin.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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@@ -1321,6 +1323,8 @@ namespace ReallifeGamemode.Server.Commands
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context.SaveChanges();
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target.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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}
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ChatService.SendMessage(admin, "~b~[ADMIN]~s~ Du hast " + target.Name + " ~g~$" + amount + "~s~ auf die Hand gegeben.");
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ChatService.SendMessage(target, "~b~[ADMIN]~s~ Admin " + target.Name + " hat dir ~g~$" + amount + "~s~ auf die Hand gegeben.");
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}
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[Command("quicksavemode", "~m~Benutzung: ~s~/quicksavemode [Modus]: ~g~blip, ~g~atm")]
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@@ -2416,7 +2420,7 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du hast das Geld von " + target.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
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ChatService.SendMessage(target, "~b~[ADMIN]~s~ Dein Geld wurde von Admin " + player.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
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}
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[Command("givemoney", "~m~Benutzung: ~s~/givemoney [Name] [Menge]")]
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public void GivePlayerMoney(Client player, string receiver, int amount)
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{
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@@ -3131,7 +3135,7 @@ namespace ReallifeGamemode.Server.Commands
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{
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if (!player.IsLoggedIn()) return;
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.PROJEKTLEITUNG) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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