added 2 new adminlevel, admincmd changes

This commit is contained in:
raviatex
2020-01-12 01:21:06 +01:00
parent 077ab01c38
commit 3b0189807e
5 changed files with 29 additions and 22 deletions

View File

@@ -172,7 +172,7 @@ namespace ReallifeGamemode.Server.Commands
[Command("team", "~m~Benutzung: ~s~/team")]
public void CmdAdminTeam(Client player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.TEAM) ?? true)
if (!player.GetUser()?.IsAdmin(AdminLevel.MAPPING) ?? true)
{
ChatService.NotAuthorized(player);
return;
@@ -180,7 +180,7 @@ namespace ReallifeGamemode.Server.Commands
ChatService.SendMessage(player, "Online Teammitglieder:");
List<Client> playerlist = NAPI.Pools.GetAllPlayers().FindAll(c => c.GetUser()?.IsAdmin(AdminLevel.TEAM) ?? false).OrderByDescending(c => c.GetUser().AdminLevel).ToList();
List<Client> playerlist = NAPI.Pools.GetAllPlayers().FindAll(c => c.GetUser()?.IsAdmin(AdminLevel.MAPPING) ?? false).OrderByDescending(c => c.GetUser().AdminLevel).ToList();
foreach (Client currentPlayer in playerlist)
{
ChatService.SendMessage(player, currentPlayer.GetUser().AdminLevel.GetName() + " | " + currentPlayer.Name + " | ID: " + currentPlayer.Handle.Value);
@@ -329,7 +329,7 @@ namespace ReallifeGamemode.Server.Commands
[Command("tc", "~m~Benutzung: ~s~/tc [Nachricht]", GreedyArg = true)]
public void CmdTeamC(Client player, string message)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.TEAM) ?? true)
if (!player.GetUser()?.IsAdmin(AdminLevel.MAPPING) ?? true)
{
ChatService.NotAuthorized(player);
return;
@@ -337,7 +337,7 @@ namespace ReallifeGamemode.Server.Commands
message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
ChatService.BroadcastAdmin("!{#578A83}** TC " + player.Name + ":~w~ " + message, AdminLevel.TEAM);
ChatService.BroadcastAdmin("!{#578A83}** TC " + player.Name + ":~w~ " + message, AdminLevel.MAPPING);
}
[Command("joblist", "~m~Benutzung: ~s~/joblist")]
@@ -1261,7 +1261,7 @@ namespace ReallifeGamemode.Server.Commands
}
#endregion
#region ALevel1337
[Command("gotocp", "~m~Benutzung: ~s~/sethandmoney [Target] [Geld]")]
[Command("gotocp", "~m~Benutzung: ~s~/sethandmoney [Name/ID] [Menge]")]
public void CmdAdminGotocp(Client admin)
{
admin.TriggerEvent("getCP");
@@ -1275,7 +1275,7 @@ namespace ReallifeGamemode.Server.Commands
user.Position = pos;
}
[Command("sethandmoney", "~m~Benutzung: ~s~/sethandmoney [Target] [Geld]")]
[Command("sethandmoney", "~m~Benutzung: ~s~/sethandmoney [Name/ID] [Menge]")]
public void CmdAdminSetUserHandMoney(Client admin, string targetname, int amount)
{
if (!admin.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
@@ -1295,11 +1295,13 @@ namespace ReallifeGamemode.Server.Commands
var user = target.GetUser(context);
user.Handmoney = amount;
context.SaveChanges();
target.TriggerEvent("SERVER:SET_HANDMONEY", amount);
}
target.TriggerEvent("SERVER:SET_HANDMONEY", amount);
ChatService.SendMessage(admin, "~b~[ADMIN]~s~ Du hast das Handgeld von " + target.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
ChatService.SendMessage(target, "~b~[ADMIN]~s~ Dein Handgeld wurde von Admin " + target.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
}
[Command("givehandmoney", "~m~Benutzung: ~s~/givehandmoney [Target] [Geld]")]
[Command("givehandmoney", "~m~Benutzung: ~s~/givehandmoney [Name/ID] [Menge]")]
public void CmdAdminGiveUserHandMoney(Client admin, string targetname, int amount)
{
if (!admin.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
@@ -1321,6 +1323,8 @@ namespace ReallifeGamemode.Server.Commands
context.SaveChanges();
target.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
}
ChatService.SendMessage(admin, "~b~[ADMIN]~s~ Du hast " + target.Name + " ~g~$" + amount + "~s~ auf die Hand gegeben.");
ChatService.SendMessage(target, "~b~[ADMIN]~s~ Admin " + target.Name + " hat dir ~g~$" + amount + "~s~ auf die Hand gegeben.");
}
[Command("quicksavemode", "~m~Benutzung: ~s~/quicksavemode [Modus]: ~g~blip, ~g~atm")]
@@ -2416,7 +2420,7 @@ namespace ReallifeGamemode.Server.Commands
ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du hast das Geld von " + target.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
ChatService.SendMessage(target, "~b~[ADMIN]~s~ Dein Geld wurde von Admin " + player.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
}
[Command("givemoney", "~m~Benutzung: ~s~/givemoney [Name] [Menge]")]
public void GivePlayerMoney(Client player, string receiver, int amount)
{
@@ -3131,7 +3135,7 @@ namespace ReallifeGamemode.Server.Commands
{
if (!player.IsLoggedIn()) return;
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
if (!player.GetUser()?.IsAdmin(AdminLevel.PROJEKTLEITUNG) ?? true)
{
ChatService.NotAuthorized(player);
return;