INVENTAR LOGS
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@@ -1,10 +1,12 @@
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using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using Microsoft.Extensions.Logging;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Log;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Util;
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@@ -12,6 +14,8 @@ namespace ReallifeGamemode.Server.Inventory
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{
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public class GroundItem : Script
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{
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private static readonly ILogger logger = LogManager.GetLogger<GroundItem>();
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public int ItemId { get; set; }
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public int Amount { get; set; }
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public Vector3 Position { get; set; }
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@@ -77,6 +81,7 @@ namespace ReallifeGamemode.Server.Inventory
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nearest.Amount -= itemsToAdd;
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nearestTextLabel.Text = nearestItem.Name + " ~s~(~y~" + nearest.Amount + "~s~)";
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player.SendNotification("Du hast nur ~g~" + itemsToAdd + " ~y~" + nearestItem.Name + "~s~ aufgehoben.");
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logger.LogInformation("Player {0} picked up the item {1} ({2}, amount: {3})", player.Name, nearestItem.Name, nearestItem.Id, itemsToAdd);
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}
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}
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else
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@@ -97,6 +102,7 @@ namespace ReallifeGamemode.Server.Inventory
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}
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RemoveGroundItem(nearest, nearestObject, nearestTextLabel);
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player.SendNotification("Du hast ~g~" + nearest.Amount + " ~y~" + nearestItem.Name + " ~s~aufgehoben.");
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logger.LogInformation("Player {0} picked up the item {1} ({2}, amount: {3})", player.Name, nearestItem.Name, nearestItem.Id, nearest.Amount);
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}
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if (nearestItem is IWeaponDealItem obj)
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{
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@@ -105,6 +111,7 @@ namespace ReallifeGamemode.Server.Inventory
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player.SyncAnimation("carryBox");
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player.AddAttachment("ammobox", false);
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NAPI.Player.SetPlayerCurrentWeapon(player, WeaponHash.Unarmed);
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logger.LogInformation("Player {0} picked up the item {1} ({2}, amount: {3})", player.Name, nearestItem.Name, nearestItem.Id, itemsToAdd);
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}
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}
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return true;
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@@ -628,7 +628,7 @@ namespace ReallifeGamemode.Server.Managers
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if (iItem is IDroppableItem usableItemObj2)
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{
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logger.LogInformation("Player {0} dropped the item {1} ({2})", player.Name, iItem.Name, iItem.Id);
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logger.LogInformation("Player {0} dropped the item {1} ({2}, amount: {3})", player.Name, iItem.Name, iItem.Id, amount);
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Vector3 dropPosition = PlayerExtension.GetPositionFromPlayer(player, 0.6f, 0);
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//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
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Random r = new Random();
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