TEST: gangwar kill message

This commit is contained in:
Fabian
2021-04-29 18:57:46 +02:00
parent e517b4ac81
commit 3bf0f82abb
3 changed files with 29 additions and 2 deletions

View File

@@ -16,7 +16,7 @@ using ReallifeGamemode.Services;
namespace ReallifeGamemode.Server.Commands
{
internal class UserCommands : Script
{
{
[Command("eventport", "~m~eventport")]
public void CmdUserEventport(Player player, String option = "")
{

View File

@@ -79,6 +79,12 @@ namespace ReallifeGamemode.Server.Events
var playerInGangwar = player.HasData("inGangWar");
var killerInGangwar = killer.HasData("inGangWar");
if (playerInGangwar && killerInGangwar)
{
killer.TriggerEvent("setGangwarKillMessage", "Du hast ~r~" + player.Name + " getötet");
}
NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - PlayerInGangwar = {playerInGangwar}, KillerInGangwar = {killerInGangwar}");
if (playerInGangwar && killerInGangwar)
{